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path: root/tools/render-test/shader-input-layout.h
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* Fix additional VVL violations (#7377)Gangzheng Tong2025-06-18
* update slang-rhi (#6587)Simon Kallweit2025-04-24
* Update Slang-RHI and enable any debug layers up-front (#6226)Anders Leino2025-01-31
* Correct include dir for libslang (#5539)Ellie Hermaszewska2024-11-13
* formatEllie Hermaszewska2024-10-29
* update slang-rhi (#5258)Simon Kallweit2024-10-17
* Draft: integrate slang-rhi (#4970)Simon Kallweit2024-08-30
* SPIRV: Fix performance issue when handling large arrays. (#4064)Yong He2024-05-01
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Allow render-test to run inline ray tracing tests. (#1903)Yong He2021-07-08
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* Allow overriding specialization args via `IShaderObject`. (#1854)Yong He2021-05-25
* Half texture support (#1836)jsmall-nvidia2021-05-06
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Support dynamic existential shader parameters in render-test (#1525)Yong He2020-09-01
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia2020-02-20
* Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia2020-02-08
* CUDA/C++ backend improvements (#1198)jsmall-nvidia2020-02-04
* Feature/test for double behavior (#1186)jsmall-nvidia2020-01-29
* Slang -> CUDA kernel runs correctly in test infrastructure (#1167)jsmall-nvidia2020-01-17
* Bind Location (#1166)jsmall-nvidia2020-01-15
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* Initial work for "global generic value parameters" (#1127)Tim Foley2019-11-19
* Support for unbounded array of arrays (#1078)jsmall-nvidia2019-10-11
* CPU Performance/Testing improvements (#1055)jsmall-nvidia2019-09-16
* CPU uniform entry point params (#1041)jsmall-nvidia2019-09-03
* WIP: Compute test running on CPU (#1023)jsmall-nvidia2019-08-19
* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
* Hotfix/texture2d gather (#876)jsmall-nvidia2019-03-05
* First steps toward supporting interface-type parameters on shaders (#852)Tim Foley2019-02-19
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03
* Share graphics API layer between tests/examples (#603)Tim Foley2018-06-28
* Fix atomic operations on RWBuffer (#593)Tim Foley2018-06-05
* Feature/dx12 compute (#482)jsmall-nvidia2018-04-10
* Add support for global generic parameters (#285)Yong He2017-11-17
* add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh2017-10-25
* finish up opengl renderer implementation for input resource binding.YONGH\yongh2017-10-25
* Work in-progress: simple compute test passed. (d3d renderer)Yong He2017-10-23
* in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20