diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-09-16 09:38:21 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-16 09:38:21 -0400 |
| commit | 40d8f3aeedf018c7c6766e98ec64733abd90671e (patch) | |
| tree | 0c9cae7bc88d4344dd53596a88c3ce9918f2df13 /tools/render-test/shader-input-layout.h | |
| parent | c2e5d2468ad6a38cdb8a067da0678302f6cc6066 (diff) | |
CPU Performance/Testing improvements (#1055)
* First pass of render-test refactor.
* Make window construction a function that can choose an implementation.
* Remove OpenGL as currently has windows dependency.
* Disable Vulkan as Renderer impl has dependency on windows.
* Pass Window in as parameter of 'update'.
* Add win-window.cpp as was missing.
* Fix warning on windows about signs during comparison.
* * Added mechanism to add random arrays as buffer inputs and select type
* Improved RenderGenerator to generate more types, and to be more careful around int32 ranges.
* Added support for security checks (for Visual Studio C++)
* Disable Execption handling being on by default when compiling kernels
* Added a 'Group' version of the entry point that will evaluate all threads in a group in a single call. In test code use this method if available.
* Added -compile-arg to be able to pass arguments to the compile within render-test
* Add documention for the _Group execution feature.
* Fix some typos in cpu-target.md
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 2a58bfd2c..009be7514 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -2,6 +2,7 @@ #define SLANG_TEST_SHADER_INPUT_LAYOUT_H #include "core/slang-basic.h" +#include "core/slang-random-generator.h" #include "render.h" @@ -88,7 +89,7 @@ public: void updateForTarget(SlangCompileTarget target); - void parse(const char* source); + void parse(Slang::RandomGenerator* rand, const char* source); }; void generateTextureDataRGB8(TextureData& output, const InputTextureDesc& desc); |
