From 40d8f3aeedf018c7c6766e98ec64733abd90671e Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 16 Sep 2019 09:38:21 -0400 Subject: CPU Performance/Testing improvements (#1055) * First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison. * * Added mechanism to add random arrays as buffer inputs and select type * Improved RenderGenerator to generate more types, and to be more careful around int32 ranges. * Added support for security checks (for Visual Studio C++) * Disable Execption handling being on by default when compiling kernels * Added a 'Group' version of the entry point that will evaluate all threads in a group in a single call. In test code use this method if available. * Added -compile-arg to be able to pass arguments to the compile within render-test * Add documention for the _Group execution feature. * Fix some typos in cpu-target.md --- tools/render-test/shader-input-layout.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'tools/render-test/shader-input-layout.h') diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 2a58bfd2c..009be7514 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -2,6 +2,7 @@ #define SLANG_TEST_SHADER_INPUT_LAYOUT_H #include "core/slang-basic.h" +#include "core/slang-random-generator.h" #include "render.h" @@ -88,7 +89,7 @@ public: void updateForTarget(SlangCompileTarget target); - void parse(const char* source); + void parse(Slang::RandomGenerator* rand, const char* source); }; void generateTextureDataRGB8(TextureData& output, const InputTextureDesc& desc); -- cgit v1.2.3