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Making it easier to work with shaders
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render-test
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shader-input-layout.h
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Author
Age
*
Fix additional VVL violations (#7377)
Gangzheng Tong
2025-06-18
*
update slang-rhi (#6587)
Simon Kallweit
2025-04-24
*
Update Slang-RHI and enable any debug layers up-front (#6226)
Anders Leino
2025-01-31
*
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-13
*
format
Ellie Hermaszewska
2024-10-29
*
update slang-rhi (#5258)
Simon Kallweit
2024-10-17
*
Draft: integrate slang-rhi (#4970)
Simon Kallweit
2024-08-30
*
SPIRV: Fix performance issue when handling large arrays. (#4064)
Yong He
2024-05-01
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
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Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-15
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Support dynamic existential shader parameters in render-test (#1525)
Yong He
2020-09-01
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
WIP on RWTexture types on CUDA/CPU (#1234)
jsmall-nvidia
2020-02-20
*
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-08
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Slang -> CUDA kernel runs correctly in test infrastructure (#1167)
jsmall-nvidia
2020-01-17
*
Bind Location (#1166)
jsmall-nvidia
2020-01-15
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
*
Initial work for "global generic value parameters" (#1127)
Tim Foley
2019-11-19
*
Support for unbounded array of arrays (#1078)
jsmall-nvidia
2019-10-11
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CPU Performance/Testing improvements (#1055)
jsmall-nvidia
2019-09-16
*
CPU uniform entry point params (#1041)
jsmall-nvidia
2019-09-03
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WIP: Compute test running on CPU (#1023)
jsmall-nvidia
2019-08-19
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
Hotfix/texture2d gather (#876)
jsmall-nvidia
2019-03-05
*
First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley
2019-02-19
*
Split front- and back-ends (#846)
Tim Foley
2019-02-15
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
*
Share graphics API layer between tests/examples (#603)
Tim Foley
2018-06-28
*
Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-06-05
*
Feature/dx12 compute (#482)
jsmall-nvidia
2018-04-10
*
Add support for global generic parameters (#285)
Yong He
2017-11-17
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
*
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
*
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20