summaryrefslogtreecommitdiff
path: root/tools/render-test/shader-input-layout.h
diff options
context:
space:
mode:
authorGangzheng Tong <tonggangzheng@gmail.com>2025-06-18 10:38:31 -0700
committerGitHub <noreply@github.com>2025-06-18 17:38:31 +0000
commit3822f9243f7b80be4c47318cf3d0b8d9800e67dd (patch)
tree2a0f92310625b7d83fccaef205087579f292281a /tools/render-test/shader-input-layout.h
parent63ca2325d7f6afdbf07e8f00975fab01ec516302 (diff)
Fix additional VVL violations (#7377)
* fix: add sampleCount and mipMaps to st2DMS_f32v4 Fix VUID-VkImageCreateInfo-samples-02257: The Vulkan spec states: If an OpTypeImage has an MS operand 1, its bound image must not have been created with VkImageCreateInfo::samples as VK_SAMPLE_COUNT_1_BIT * Fix VUID-VkShaderModuleCreateInfo-pCode-08740 Rename VK_KHR_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME to VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME * fix: add sampleCount and mipMaps to st2DMS_f32v4 Fix VUID-VkImageCreateInfo-samples-02257: The Vulkan spec states: If an OpTypeImage has an MS operand 1, its bound image must not have been created with VkImageCreateInfo::samples as VK_SAMPLE_COUNT_1_BIT * Fix VUID-VkShaderModuleCreateInfo-pCode-08740 Rename VK_KHR_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME to VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME * Fix VUID-vkCmdDispatch-None-06479 Use correct format for combined depth texture. * Fix VUID-vkCmdDispatch-format-07753 by setting format Parse filtering mode for sampler because the RGBA8* formats do not support linear filtering * Create MS texture type for sample count > 1 * Use different texture formats for depth compare and gather ops * Use clearTexture for init the data for MS textures
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
-rw-r--r--tools/render-test/shader-input-layout.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h
index e0a2be886..b5ee99566 100644
--- a/tools/render-test/shader-input-layout.h
+++ b/tools/render-test/shader-input-layout.h
@@ -82,6 +82,7 @@ struct InputBufferDesc
struct InputSamplerDesc
{
bool isCompareSampler = false;
+ TextureFilteringMode filteringMode = TextureFilteringMode::Linear;
};
struct TextureData
@@ -109,7 +110,8 @@ struct TextureData
}
void* addSlice(size_t elemCount)
{
- void* dst = ::malloc(m_formatSize * elemCount);
+ const size_t totalSize = m_formatSize * elemCount;
+ void* dst = ::malloc(totalSize);
m_slices.add(Slice::make(dst, elemCount));
return dst;
}
@@ -153,9 +155,9 @@ struct TextureData
uint8_t m_formatSize = 0;
Slang::List<Slice> m_slices;
- int m_textureSize;
- int m_mipLevels;
- int m_arraySize;
+ int m_textureSize = 0;
+ int m_mipLevels = 1;
+ int m_arraySize = 1;
};
class ShaderInputLayout