diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-08-19 14:08:57 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-19 14:08:57 -0400 |
| commit | dc6d0417b137c8ecdcb3b99b7624358bba7fefa8 (patch) | |
| tree | 326fe7f93b08431685c6b01052c2eee18168776b /tools/render-test/shader-input-layout.h | |
| parent | c4541e83b4a57d8317932bc4277ee6a2d45bb2f6 (diff) | |
WIP: Compute test running on CPU (#1023)
* * Simplify some of test code around CPPCompiler
* Test using 'callable' with pass-through
* Small cpu doc improvements
* Improvements to Clang output parsing.
* Remove temporary file (base filename) .
* Improve handling of external errors - handle severity.
* On error dumping out to 'actual' file for runCPPCompilerCompile.
* Small fixes.
Set the source language type correctly for pass thru.
* Remove warning for test for clang backend c
* Preliminary work around making render-test compute potentiall work with CPU.
Made ShaderCompiler -> a stateless ShaderCompilerUtil.
Means we don't require a Renderer interface to do shader compilation.
* Refactor such that CPU test can take place in without Window or Renderer.
* Hack to look for prelude in source file directory.
Fix bug returning the SharedLibrary for HostCallable.
* Compute test running on CPU.
* Need the prelude currently in same directly as test.
* Hack to remove warning - that then produces an error on appveyor build.
Disable running render CPU test on non-windows.
* Improve handling of disabling CPU tests on linux.
* Added bit-cast.slang working on CPU.
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index d5a1b6fd5..0f11c4ad7 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -61,6 +61,8 @@ public: bool isOutput = false; int hlslBinding = -1; Slang::List<int> glslBinding; + + Slang::String name; ///< Optional name. Useful for binding through reflection. }; struct TextureData @@ -80,7 +82,10 @@ public: Slang::List<Slang::String> globalExistentialTypeArguments; Slang::List<Slang::String> entryPointExistentialTypeArguments; int numRenderTargets = 1; - void Parse(const char * source); + + Slang::Index findEntryIndexByName(const Slang::String& name) const; + + void parse(const char * source); }; void generateTextureDataRGB8(TextureData& output, const InputTextureDesc& desc); |
