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authorjsmall-nvidia <jsmall@nvidia.com>2019-08-19 14:08:57 -0400
committerGitHub <noreply@github.com>2019-08-19 14:08:57 -0400
commitdc6d0417b137c8ecdcb3b99b7624358bba7fefa8 (patch)
tree326fe7f93b08431685c6b01052c2eee18168776b /tools/render-test/shader-input-layout.h
parentc4541e83b4a57d8317932bc4277ee6a2d45bb2f6 (diff)
WIP: Compute test running on CPU (#1023)
* * Simplify some of test code around CPPCompiler * Test using 'callable' with pass-through * Small cpu doc improvements * Improvements to Clang output parsing. * Remove temporary file (base filename) . * Improve handling of external errors - handle severity. * On error dumping out to 'actual' file for runCPPCompilerCompile. * Small fixes. Set the source language type correctly for pass thru. * Remove warning for test for clang backend c * Preliminary work around making render-test compute potentiall work with CPU. Made ShaderCompiler -> a stateless ShaderCompilerUtil. Means we don't require a Renderer interface to do shader compilation. * Refactor such that CPU test can take place in without Window or Renderer. * Hack to look for prelude in source file directory. Fix bug returning the SharedLibrary for HostCallable. * Compute test running on CPU. * Need the prelude currently in same directly as test. * Hack to remove warning - that then produces an error on appveyor build. Disable running render CPU test on non-windows. * Improve handling of disabling CPU tests on linux. * Added bit-cast.slang working on CPU.
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
-rw-r--r--tools/render-test/shader-input-layout.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h
index d5a1b6fd5..0f11c4ad7 100644
--- a/tools/render-test/shader-input-layout.h
+++ b/tools/render-test/shader-input-layout.h
@@ -61,6 +61,8 @@ public:
bool isOutput = false;
int hlslBinding = -1;
Slang::List<int> glslBinding;
+
+ Slang::String name; ///< Optional name. Useful for binding through reflection.
};
struct TextureData
@@ -80,7 +82,10 @@ public:
Slang::List<Slang::String> globalExistentialTypeArguments;
Slang::List<Slang::String> entryPointExistentialTypeArguments;
int numRenderTargets = 1;
- void Parse(const char * source);
+
+ Slang::Index findEntryIndexByName(const Slang::String& name) const;
+
+ void parse(const char * source);
};
void generateTextureDataRGB8(TextureData& output, const InputTextureDesc& desc);