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authorYONGH\yongh <yonghe@outlook.com>2017-10-25 17:59:45 -0400
committerYONGH\yongh <yonghe@outlook.com>2017-10-25 17:59:45 -0400
commit52ceff4beee7cdc7d47eb9292a35e9f610a80bdc (patch)
tree27178492317206dc1281b2d3caa31ab60bd35002 /tools/render-test/shader-input-layout.h
parent922c17be4c6d33243cb4876bea9a44e3c855f4bc (diff)
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment shader pair, but instead of comparing the resulting framebuffer, it expects the test shader to write results into a UAV, and compares the pixel shader UAV output to the reference output.
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
-rw-r--r--tools/render-test/shader-input-layout.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h
index 9dae75270..9602e4fe8 100644
--- a/tools/render-test/shader-input-layout.h
+++ b/tools/render-test/shader-input-layout.h
@@ -46,8 +46,8 @@ namespace renderer_test
InputSamplerDesc samplerDesc;
bool isOutput = false;
int hlslBinding = -1;
- int glslBinding = -1;
- int glslLocation = -1;
+ Slang::List<int> glslBinding;
+
};
struct TextureData