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| author | YONGH\yongh <yonghe@outlook.com> | 2017-10-25 17:59:45 -0400 |
|---|---|---|
| committer | YONGH\yongh <yonghe@outlook.com> | 2017-10-25 17:59:45 -0400 |
| commit | 52ceff4beee7cdc7d47eb9292a35e9f610a80bdc (patch) | |
| tree | 27178492317206dc1281b2d3caa31ab60bd35002 /tools/render-test/shader-input-layout.h | |
| parent | 922c17be4c6d33243cb4876bea9a44e3c855f4bc (diff) | |
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment shader pair, but instead of comparing the resulting framebuffer, it expects the test shader to write results into a UAV, and compares the pixel shader UAV output to the reference output.
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 9dae75270..9602e4fe8 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -46,8 +46,8 @@ namespace renderer_test InputSamplerDesc samplerDesc; bool isOutput = false; int hlslBinding = -1; - int glslBinding = -1; - int glslLocation = -1; + Slang::List<int> glslBinding; + }; struct TextureData |
