From 52ceff4beee7cdc7d47eb9292a35e9f610a80bdc Mon Sep 17 00:00:00 2001 From: "YONGH\\yongh" Date: Wed, 25 Oct 2017 17:59:45 -0400 Subject: add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment shader pair, but instead of comparing the resulting framebuffer, it expects the test shader to write results into a UAV, and compares the pixel shader UAV output to the reference output. --- tools/render-test/shader-input-layout.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tools/render-test/shader-input-layout.h') diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 9dae75270..9602e4fe8 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -46,8 +46,8 @@ namespace renderer_test InputSamplerDesc samplerDesc; bool isOutput = false; int hlslBinding = -1; - int glslBinding = -1; - int glslLocation = -1; + Slang::List glslBinding; + }; struct TextureData -- cgit v1.2.3