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| author | Yong He <yonghe@outlook.com> | 2020-12-03 08:23:05 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-03 08:23:05 -0800 |
| commit | 44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch) | |
| tree | d6141003be376bdb2c0037178b649b6b2aae673e /tools/render-test/shader-input-layout.h | |
| parent | ad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff) | |
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test.
* remove multiple-definitions.hlsl
* Fix cuda implementation.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 97796d7f6..437da820b 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -17,7 +17,8 @@ using namespace gfx; enum class ShaderInputType { - Buffer, Texture, Sampler, CombinedTextureSampler, Array + Buffer, Texture, Sampler, CombinedTextureSampler, Array, Uniform, + Object, }; enum class InputTextureContent @@ -81,6 +82,11 @@ struct BindlessHandleDataEntry Slang::String name; }; +struct InputObjectDesc +{ + Slang::String typeName; +}; + class ShaderInputLayoutEntry { public: @@ -92,6 +98,7 @@ public: InputBufferDesc bufferDesc; InputSamplerDesc samplerDesc; ArrayDesc arrayDesc; + InputObjectDesc objectDesc; bool isOutput = false; bool onlyCPULikeBinding = false; ///< If true, only use on targets that have 'uniform' or 'CPU like' binding, like CPU and CUDA bool isBindlessObject = false; ///< If true, this is a bindless object with no associated binding point in the shader. |
