diff options
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 97796d7f6..437da820b 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -17,7 +17,8 @@ using namespace gfx; enum class ShaderInputType { - Buffer, Texture, Sampler, CombinedTextureSampler, Array + Buffer, Texture, Sampler, CombinedTextureSampler, Array, Uniform, + Object, }; enum class InputTextureContent @@ -81,6 +82,11 @@ struct BindlessHandleDataEntry Slang::String name; }; +struct InputObjectDesc +{ + Slang::String typeName; +}; + class ShaderInputLayoutEntry { public: @@ -92,6 +98,7 @@ public: InputBufferDesc bufferDesc; InputSamplerDesc samplerDesc; ArrayDesc arrayDesc; + InputObjectDesc objectDesc; bool isOutput = false; bool onlyCPULikeBinding = false; ///< If true, only use on targets that have 'uniform' or 'CPU like' binding, like CPU and CUDA bool isBindlessObject = false; ///< If true, this is a bindless object with no associated binding point in the shader. |
