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authorjsmall-nvidia <jsmall@nvidia.com>2020-01-17 09:15:06 -0500
committerGitHub <noreply@github.com>2020-01-17 09:15:06 -0500
commita8669ade5cb3add8b9ce08e2c3bd96e93190bca8 (patch)
tree63be2fa7829c5bf956a5ce4d52af4e1d4073bf84 /tools/render-test/shader-input-layout.h
parent662721ba4ab0e38924701df4c876a86eb8390968 (diff)
Slang -> CUDA kernel runs correctly in test infrastructure (#1167)
* First pass at BindLocation. * Added BindSet::init - for initializing with two input constant buffers. Needs better name, and perhaps should be another class. * Fix handling of constant buffer stripping. Improved initialization. * Trying to generalize BindLocation a little more. Split out CPULikeBindRoot. * More work to make BindLocation et al work with non uniform bindings. * Added parsing to a location. * WIP: Trying to get CPU working with BindLocation. * Describe problem of knowing the type of the reference point in the binding table. * More ideas on getBindings fix. * Remove BindSet as member of BindLocation. * Added BindLocation::Invalid * Made BindLocation able to be key in hash * Use BindLocation for bindings on BindingSet. * Added cuda and nvrtc categories to test infrastructure. Disabled CUDA synthetic tests by default. Fixed such that all tests now produce something in BindLocation style. * Use m_userIndex instead of m_userData on Resource. Move the binding setup out of cpu-compute-util (as no longer CPU specific) * Removed CPUBinding - used BindLocation/BindSet instead. Fixed some bugs around indexOf around uniform indirection. * Renamed BindSet::Resource -> BindSet::Value. * Document BindLocation. * Fixes for Clang/GCC Improve invariant requirement handling when constructing from BindPoints. * WIP: First attempt to run CUDA kernel. * Fix some issues around doing CUDA kernel launch. * Fix issues around use of cudaMemCpy . * Better cuda runtime error checking mechanism. * Fixed bug in passing parameters to cuda kernel launch. Simplified initialisation of context. * WIP: Fix CUDA runtime issues. * Add explicit CUDA synchronize so failures don't appear on implicit ones. * Fix problem emitting non shared variable on CUDA. * Fix some typos in CUDA layout. Use just a pointer for now for CUDA StucturedBuffer. * Arg order for CUDA launch was wrong. * First compute kernel runs on CUDA.
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
-rw-r--r--tools/render-test/shader-input-layout.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h
index 3e33f876e..3399df848 100644
--- a/tools/render-test/shader-input-layout.h
+++ b/tools/render-test/shader-input-layout.h
@@ -102,6 +102,12 @@ public:
/// For buffers, the Resources will be setup with the contents of the entry.
/// That if a resource is created that maps to an entry, the m_userData member of Resource will be set to it's index
static SlangResult addBindSetValues(const Slang::List<ShaderInputLayoutEntry>& entries, const Slang::String& sourcePath, Slang::WriterHelper outError, BindRoot& bindRoot);
+
+ /// Put into outBuffer the value buffers that were set via addbindSetValues (which will set m_userIndex to be the entries index)
+ static void getValueBuffers(const Slang::List<ShaderInputLayoutEntry>& entries, const BindSet& bindSet, Slang::List<BindSet::Value*>& outBuffers);
+
+ /// Write bindings from values in memory from buffers
+ static SlangResult writeBindings(const ShaderInputLayout& layout, const Slang::List<BindSet::Value*>& buffers, const Slang::String& fileName);
};
void generateTextureDataRGB8(TextureData& output, const InputTextureDesc& desc);