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authorYong He <yonghe@outlook.com>2021-05-25 15:22:39 -0700
committerGitHub <noreply@github.com>2021-05-25 15:22:39 -0700
commit89f67d9c626fa193dba4adafcb54e46b13aa5e98 (patch)
tree769e11debb4194595a99e484d69af7b3704389c3 /tools/render-test/shader-input-layout.h
parentba24264275c640e0ac3732f0f5720e1f5816cded (diff)
Rework shader object specialization control interface. (#1857)
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
-rw-r--r--tools/render-test/shader-input-layout.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h
index 86e7641f0..ed2f57370 100644
--- a/tools/render-test/shader-input-layout.h
+++ b/tools/render-test/shader-input-layout.h
@@ -22,6 +22,7 @@ enum class ShaderInputType
UniformData,
Object,
Aggregate,
+ Specialize,
};
enum class InputTextureContent
@@ -248,7 +249,16 @@ public:
Slang::String typeName;
ValPtr contentVal;
- Slang::List<Slang::String> specializationArgs;
+ };
+
+ class SpecializeVal : public Val
+ {
+ public:
+ ValPtr contentVal;
+ Slang::List<Slang::String> typeArgs;
+ SpecializeVal()
+ : Val(ShaderInputType::Specialize)
+ {}
};
class ArrayVal : public ParentVal