diff options
| author | Yong He <yonghe@outlook.com> | 2021-05-25 15:22:39 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-25 15:22:39 -0700 |
| commit | 89f67d9c626fa193dba4adafcb54e46b13aa5e98 (patch) | |
| tree | 769e11debb4194595a99e484d69af7b3704389c3 /tools/render-test | |
| parent | ba24264275c640e0ac3732f0f5720e1f5816cded (diff) | |
Rework shader object specialization control interface. (#1857)
Diffstat (limited to 'tools/render-test')
| -rw-r--r-- | tools/render-test/render-test-main.cpp | 38 | ||||
| -rw-r--r-- | tools/render-test/shader-input-layout.cpp | 57 | ||||
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 12 |
3 files changed, 56 insertions, 51 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index 5c8011889..ab73af5b5 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -340,29 +340,27 @@ struct AssignValsFromLayoutContext ComPtr<IShaderObject> shaderObject = device->createShaderObject(slangType); SLANG_RETURN_ON_FAIL(assign(ShaderCursor(shaderObject), srcVal->contentVal)); + dstCursor.setObject(shaderObject); + return SLANG_OK; + } - if (srcVal->specializationArgs.getCount()) + SlangResult assignValWithSpecializationArg( + ShaderCursor const& dstCursor, + ShaderInputLayout::SpecializeVal* srcVal) + { + assign(dstCursor, srcVal->contentVal); + List<slang::SpecializationArg> args; + for (auto& typeName : srcVal->typeArgs) { - List<slang::SpecializationArg> args; - for (auto srcArg : srcVal->specializationArgs) + auto slangType = slangReflection->findTypeByName(typeName.getBuffer()); + if (!slangType) { - auto argType = slangReflection->findTypeByName(srcArg.getBuffer()); - if (argType) - { - slang::SpecializationArg arg = slang::SpecializationArg::fromType(argType); - args.add(arg); - } - else - { - StdWriters::getError().print( - "error: could not find shader type '%s'\n", srcArg.getBuffer()); - return SLANG_E_INVALID_ARG; - } + StdWriters::getError().print("error: could not find shader type '%s'\n", typeName.getBuffer()); + return SLANG_E_INVALID_ARG; } - shaderObject->setSpecializationArgs(args.getBuffer(), args.getCount()); + args.add(slang::SpecializationArg::fromType(slangType)); } - dstCursor.setObject(shaderObject); - return SLANG_OK; + return dstCursor.setSpecializationArgs(args.getBuffer(), (uint32_t)args.getCount()); } SlangResult assignArray(ShaderCursor const& dstCursor, ShaderInputLayout::ArrayVal* srcVal) @@ -399,6 +397,10 @@ struct AssignValsFromLayoutContext case ShaderInputType::Object: return assignObject(dstCursor, (ShaderInputLayout::ObjectVal*) srcVal.Ptr()); + case ShaderInputType::Specialize: + return assignValWithSpecializationArg( + dstCursor, (ShaderInputLayout::SpecializeVal*)srcVal.Ptr()); + case ShaderInputType::Aggregate: return assignAggregate(dstCursor, (ShaderInputLayout::AggVal*) srcVal.Ptr()); diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp index af15d5f9f..3ab0366a5 100644 --- a/tools/render-test/shader-input-layout.cpp +++ b/tools/render-test/shader-input-layout.cpp @@ -346,37 +346,6 @@ namespace renderer_test return SLANG_OK; } - SlangResult parseObjectAttributes(ShaderInputLayout::ObjectVal* val, Misc::TokenReader& parser) - { - if (parser.AdvanceIf(":")) - { - while (!parser.IsEnd() && parser.NextToken().Type == Misc::TokenType::Identifier) - { - if (parser.AdvanceIf("specialization_args")) - { - parser.Read(Misc::TokenType::LParent); - while (!parser.IsEnd() && - parser.NextToken().Type != Misc::TokenType::RParent) - { - val->specializationArgs.add(parseTypeName(parser)); - if (!parser.AdvanceIf(",")) - break; - } - parser.Read(Misc::TokenType::RParent); - } - else - { - throw ShaderInputLayoutFormatException( - StringBuilder() << "Unknown attribute \'" << parser.NextToken().Content << "\' (" - << parser.NextToken().Position.Line << ")"); - - return SLANG_FAIL; - } - } - } - return SLANG_OK; - } - Format parseFormatOption(Misc::TokenReader& parser) { parser.Read("="); @@ -542,7 +511,6 @@ namespace renderer_test } val->contentVal = parseValExpr(parser); - parseObjectAttributes(val, parser); return val; } else if( parser.AdvanceIf("out") ) @@ -551,6 +519,31 @@ namespace renderer_test val->isOutput = true; return val; } + else if (parser.AdvanceIf("specialize")) + { + RefPtr<ShaderInputLayout::SpecializeVal> val = + new ShaderInputLayout::SpecializeVal(); + + parser.Read(Misc::TokenType::LParent); + while (!parser.IsEnd() && + parser.NextToken().Type != Misc::TokenType::RParent) + { + val->typeArgs.add(parseTypeName(parser)); + if (!parser.AdvanceIf(",")) + break; + } + parser.Read(Misc::TokenType::RParent); + val->contentVal = parseValExpr(parser); + return val; + } + else if (parser.AdvanceIf("dynamic")) + { + RefPtr<ShaderInputLayout::SpecializeVal> val = + new ShaderInputLayout::SpecializeVal(); + val->typeArgs.add("__Dynamic"); + val->contentVal = parseValExpr(parser); + return val; + } else { // We assume that any other word is introducing one of the other diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 86e7641f0..ed2f57370 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -22,6 +22,7 @@ enum class ShaderInputType UniformData, Object, Aggregate, + Specialize, }; enum class InputTextureContent @@ -248,7 +249,16 @@ public: Slang::String typeName; ValPtr contentVal; - Slang::List<Slang::String> specializationArgs; + }; + + class SpecializeVal : public Val + { + public: + ValPtr contentVal; + Slang::List<Slang::String> typeArgs; + SpecializeVal() + : Val(ShaderInputType::Specialize) + {} }; class ArrayVal : public ParentVal |
