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| author | Yong He <yonghe@outlook.com> | 2021-07-08 13:55:21 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-08 13:55:21 -0700 |
| commit | aba2731f0427a04a119a59567e6715ba4034920a (patch) | |
| tree | b5b127f776db65c7154c31a41f1e91eaeb738503 /tools/render-test/shader-input-layout.h | |
| parent | 09950676b3f73bb9967aea183d27a30d63098475 (diff) | |
Allow render-test to run inline ray tracing tests. (#1903)
* Update VS projects to 2019.
* Empty commit to trigger build
* Implement gfx inline ray tracing on D3D12.
* Allow render-test to run inline ray tracing tests.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index ed2f57370..76ebe79b3 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -23,6 +23,7 @@ enum class ShaderInputType Object, Aggregate, Specialize, + AccelerationStructure, }; enum class InputTextureContent @@ -211,6 +212,14 @@ public: Slang::RefPtr<SamplerVal> samplerVal; }; + class AccelerationStructureVal : public Val + { + public: + AccelerationStructureVal() + : Val(ShaderInputType::AccelerationStructure) + {} + }; + struct Field { Slang::String name; |
