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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-02-08 11:19:31 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-08 11:19:31 -0500 |
| commit | 0eed0125fa5e5f425d546efdc2b284b09ffc2785 (patch) | |
| tree | 4ded20c4966f05881a056fad8146e34ac595063e /tools/render-test/shader-input-layout.h | |
| parent | 7de90c1e0b42b565a5f46e2f9f7580e1f577d414 (diff) | |
Fixes to make all CPU compute shaders work on CUDA (#1211)
* Launch CUDA test taking into account dispatch size.
* Enable isCPUOnly hack to work on CUDA.
* Rename 'isCPUOnly' hack to 'onlyCPULikeBinding'.
* Add $T special type.
Support SampleLevel on CUDA.
* Fix typo.
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 504b714c5..a9d525d47 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -71,7 +71,7 @@ public: InputSamplerDesc samplerDesc; ArrayDesc arrayDesc; bool isOutput = false; - bool isCPUOnly = false; + bool onlyCPULikeBinding = false; ///< If true, only use on targets that have 'uniform' or 'CPU like' binding, like CPU and CUDA Slang::String name; ///< Optional name. Useful for binding through reflection. }; |
