summaryrefslogtreecommitdiffstats
path: root/tools/render-test/shader-input-layout.h
diff options
context:
space:
mode:
authorjsmall-nvidia <jsmall@nvidia.com>2020-02-08 11:19:31 -0500
committerGitHub <noreply@github.com>2020-02-08 11:19:31 -0500
commit0eed0125fa5e5f425d546efdc2b284b09ffc2785 (patch)
tree4ded20c4966f05881a056fad8146e34ac595063e /tools/render-test/shader-input-layout.h
parent7de90c1e0b42b565a5f46e2f9f7580e1f577d414 (diff)
Fixes to make all CPU compute shaders work on CUDA (#1211)
* Launch CUDA test taking into account dispatch size. * Enable isCPUOnly hack to work on CUDA. * Rename 'isCPUOnly' hack to 'onlyCPULikeBinding'. * Add $T special type. Support SampleLevel on CUDA. * Fix typo.
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
-rw-r--r--tools/render-test/shader-input-layout.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h
index 504b714c5..a9d525d47 100644
--- a/tools/render-test/shader-input-layout.h
+++ b/tools/render-test/shader-input-layout.h
@@ -71,7 +71,7 @@ public:
InputSamplerDesc samplerDesc;
ArrayDesc arrayDesc;
bool isOutput = false;
- bool isCPUOnly = false;
+ bool onlyCPULikeBinding = false; ///< If true, only use on targets that have 'uniform' or 'CPU like' binding, like CPU and CUDA
Slang::String name; ///< Optional name. Useful for binding through reflection.
};