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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-03 14:36:55 -0400
committerGitHub <noreply@github.com>2019-09-03 14:36:55 -0400
commitb5b3a8d36c09631cbd4cf236c0280a314436748d (patch)
tree2ae5a848815c9bcdd4006eaa2f81a8317f5df2a9 /tools/render-test/shader-input-layout.h
parentce5fd43b0c9c60ad85e7c5a54161b37897640ea6 (diff)
CPU uniform entry point params (#1041)
* * Made entry point parameters a separate entry point * Made CPUMemoryBinding work with entry point parameters/initialize constant buffers * Added isCPUOnly to bindings, because entry point parameters do not layout like constant buffer * entry-point-uniform.slang works on CPU * EntryPointParams -> UniformEntryPointParams Updated CPU documentation. * Update cpu-target.md to removed completed issues. * Only allocate CPU buffers if the size is > 0. Small update to cpu-target doc.
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
-rw-r--r--tools/render-test/shader-input-layout.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h
index 0f11c4ad7..2a58bfd2c 100644
--- a/tools/render-test/shader-input-layout.h
+++ b/tools/render-test/shader-input-layout.h
@@ -59,6 +59,7 @@ public:
InputBufferDesc bufferDesc;
InputSamplerDesc samplerDesc;
bool isOutput = false;
+ bool isCPUOnly = false;
int hlslBinding = -1;
Slang::List<int> glslBinding;
@@ -85,7 +86,9 @@ public:
Slang::Index findEntryIndexByName(const Slang::String& name) const;
- void parse(const char * source);
+ void updateForTarget(SlangCompileTarget target);
+
+ void parse(const char* source);
};
void generateTextureDataRGB8(TextureData& output, const InputTextureDesc& desc);