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Tooner.git
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A toon shader for Unity's BIRP.
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tooner.shader
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*
Update cloning
yum
2024-10-26
*
Add features for constant rim lighting view direction
yum
2024-10-25
*
add water stuff
yum
2024-10-24
*
Refine origin damping behavior, fix normals precision
yum
2024-10-23
*
Add gerstner water gimmick
yum
2024-10-23
*
Begin work on aurora gimmick
yum
2024-10-17
*
Add toggle for unity fog
yum
2024-10-17
*
Fog performance optimizations
yum
2024-10-11
*
Rework step size / density
yum
2024-10-09
*
Add emitter texture to fog
yum
2024-10-09
*
Add fog parameters; add Unity fog to fwd/add passes
yum
2024-10-08
*
Add fog gimmick
yum
2024-10-07
*
Fix SSR
yum
2024-10-05
*
Add audiolink chroma gimmick
yum
2024-10-04
*
PBR overlays can now overwrite glitter
yum
2024-10-01
*
Add per-channel center eye fix
yum
2024-09-30
*
Add new eye gimmick
yum
2024-09-29
*
World lighting bugfixes
yum
2024-09-28
*
Add letter grid gimmick
yum
2024-09-28
*
World lighting fixes
yum
2024-09-24
*
Fix subtle bug in LRGB <-> XYZ conversion
yum
2024-09-20
*
Move inliner under Editor/
yum
2024-09-18
*
Add shader inlining tooling
yum
2024-09-18
*
Tweak cubemap code
yum
2024-09-18
*
Bugfix: misspelled _WorldSpaceCameraPos
yum
2024-09-15
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Convert mochie params to range/toggle
yum
2024-09-13
*
UI cleanup
yum
2024-09-13
*
Tweak multiply mode matcap emissions
yum
2024-09-12
*
Replace all instances of _WorldSpaceCameraPos with center eye pos
yum
2024-09-12
*
Start work on new halo tech
yum
2024-09-10
*
Start new eye shader, add UV mirror flipping
yum
2024-09-10
*
Add quantization and alpha blending to rorschach effect
yum
2024-09-07
*
add a bunch of parameters to rorschach gimmick
yum
2024-09-07
*
Add rorschach gimmick
yum
2024-09-06
*
Add build nonce hack
yum
2024-09-06
*
Add sampler mode to PBR section
yum
2024-09-02
*
Add lit glitter logic
yum
2024-08-30
*
Add 4 more UV channels
yum
2024-08-29
*
Bump up emissions cap; add discard to all passes
yum
2024-08-28
*
Add color (tint) to glitter
yum
2024-08-28
*
Emissions are now UV channel aware
yum
2024-08-28
*
Put stencil block in additive & shadow caster passes
yum
2024-08-28
*
Add second emission slot
yum
2024-08-28
*
Add second HSV slot
yum
2024-08-28
*
Overhaul stenciling
yum
2024-08-27
*
Add mipmap bias for overlays and matcap normals
yum
2024-08-24
*
Switch to SampleBias for everything
yum
2024-08-24
*
Add second indirect specular lighting factor
yum
2024-08-22
*
Matcap can now overwrite rim lighting in a configurable way
yum
2024-08-22
*
Matcap masks are now UV channel aware
yum
2024-08-21
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