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* Add discard featureyum2024-08-21
* Implement UV channel selection for matcap normalsyum2024-08-20
* Add two more UV channelsyum2024-08-20
* Add normals replace option to matcapyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Add proximity dimming featureyum2024-08-17
* Rim lighting now supports second UV channelyum2024-08-11
* Add two more rim lighting slotsyum2024-08-10
* Add mask inverts for roughness & hue shiftyum2024-08-10
* Implement metallics in PBR overlayyum2024-08-10
* Add sampler mode (clamp/repeat) control to PBR overlayyum2024-08-10
* Add metallic/roughness to decalsyum2024-08-10
* Decal tweaksyum2024-08-09
* Implement overlay roughnessyum2024-08-02
* Add second clearcoat mask, and add invert abilityyum2024-08-02
* Add controls for overlays on transparent materialsyum2024-08-02
* Implement stereo instancingyum2024-07-28
* Add facing quad gimmickyum2024-07-26
* Switch to poi-style direct lightingyum2024-07-20
* Add second mask to matcapsyum2024-07-20
* Add spherize vertex location gimmickyum2024-07-18
* Add individual lighting multipliersyum2024-07-18
* Add lighting multiplier & reflection probe saturation controlyum2024-07-16
* Add clearcoat maskyum2024-07-15
* Add filament-style clearcoatyum2024-07-15
* Fix metallicsyum2024-07-15
* Switch to Mochie's BRDFyum2024-07-14
* Outline bugfixesyum2024-07-14
* Integration pixellation and trochoid shadersyum2024-07-13
* Integrate metallic eye shaderyum2024-07-13
* Add audiolink to vertex location quantization gimmickyum2024-07-12
* Add hacky multiplier to location quantization gimmickyum2024-07-09
* Add matcap and vertex location quantizationyum2024-07-09
* Add angle control to decalsyum2024-07-01
* Add basic decalsyum2024-06-29
* Add quantization to rim lightingyum2024-06-28
* Add glitter option to rim lightingyum2024-06-25
* Rename some fields to 'vertex'yum2024-06-24
* Merge branch 'master' of ssh://github.com/yum-food/Tooneryum2024-06-23
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| * Add parameters for outline width multiplier & stencilingyum2024-06-21
* | Add gimmicks folderyum2024-06-23
|/
* Outlines simplification/bugfixesyum2024-06-19
* Hack in render queue controlyum2024-06-14
* Add overlay emissionyum2024-05-30
* Add controls for shadow strength & mipmap selectionyum2024-05-27
* Use _MainTex and _Coloryum2024-05-27
* Implement shadow receivingyum2024-05-27
* Add mix modes to PBR overlay albedo channelyum2024-05-27
* Add transparent & transclipping rendering modesyum2024-05-26
* Overhaul PBR overlayyum2024-05-26