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authoryum <yum.food.vr@gmail.com>2024-08-11 12:37:54 -0700
committeryum <yum.food.vr@gmail.com>2024-08-11 12:37:54 -0700
commit5528b313bb1b6b85aa7b779e7170e0ec1bbd2590 (patch)
treec527ec9c4578fc46caff95e5da8e97ec8f726905 /tooner.shader
parentbcba7f9bdb8a12314eff05f666b2c6e01d4d5818 (diff)
Rim lighting now supports second UV channel
Also add clamp/repeat sampler controls to rim lighting.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader10
1 files changed, 8 insertions, 2 deletions
diff --git a/tooner.shader b/tooner.shader
index abdec1a..7ae6a85 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -231,6 +231,8 @@ Shader "yum_food/tooner"
_Rim_Lighting0_Mode("Rim lighting mode", Float) = 0
_Rim_Lighting0_Mask("Rim lighting mask", 2D) = "white" {}
_Rim_Lighting0_Mask_Invert("Invert rim lighting mask", Float) = 0.0
+ _Rim_Lighting0_Mask_UV_Select("mask UV select", Range(0, 1)) = 0.0
+ _Rim_Lighting0_Mask_Sampler_Mode("mask sampler mode", Range(0, 1)) = 0.0
_Rim_Lighting0_Color("Rim lighting color", Color) = (1, 1, 1, 1)
_Rim_Lighting0_Center("Rim lighting center", Float) = 0.5
_Rim_Lighting0_Power("Rim lighting power", Float) = 2.0
@@ -250,6 +252,8 @@ Shader "yum_food/tooner"
_Rim_Lighting1_Mode("Rim lighting mode", Float) = 0
_Rim_Lighting1_Mask("Rim lighting mask", 2D) = "white" {}
_Rim_Lighting1_Mask_Invert("Invert rim lighting mask", Float) = 0.0
+ _Rim_Lighting1_Mask_UV_Select("mask UV select", Range(0, 1)) = 0.0
+ _Rim_Lighting1_Mask_Sampler_Mode("mask sampler mode", Range(0, 1)) = 0.0
_Rim_Lighting1_Color("Rim lighting color", Color) = (1, 1, 1, 1)
_Rim_Lighting1_Center("Rim lighting center", Float) = 0.5
_Rim_Lighting1_Power("Rim lighting power", Float) = 2.0
@@ -269,6 +273,8 @@ Shader "yum_food/tooner"
_Rim_Lighting2_Mode("Rim lighting mode", Float) = 0
_Rim_Lighting2_Mask("Rim lighting mask", 2D) = "white" {}
_Rim_Lighting2_Mask_Invert("Invert rim lighting mask", Float) = 0.0
+ _Rim_Lighting2_Mask_UV_Select("mask UV select", Range(0, 1)) = 0.0
+ _Rim_Lighting2_Mask_Sampler_Mode("mask sampler mode", Range(0, 1)) = 0.0
_Rim_Lighting2_Color("Rim lighting color", Color) = (1, 1, 1, 1)
_Rim_Lighting2_Center("Rim lighting center", Float) = 0.5
_Rim_Lighting2_Power("Rim lighting power", Float) = 2.0
@@ -288,6 +294,8 @@ Shader "yum_food/tooner"
_Rim_Lighting3_Mode("Rim lighting mode", Float) = 0
_Rim_Lighting3_Mask("Rim lighting mask", 2D) = "white" {}
_Rim_Lighting3_Mask_Invert("Invert rim lighting mask", Float) = 0.0
+ _Rim_Lighting3_Mask_UV_Select("mask UV select", Range(0, 1)) = 0.0
+ _Rim_Lighting3_Mask_Sampler_Mode("mask sampler mode", Range(0, 1)) = 0.0
_Rim_Lighting3_Color("Rim lighting color", Color) = (1, 1, 1, 1)
_Rim_Lighting3_Center("Rim lighting center", Float) = 0.5
_Rim_Lighting3_Power("Rim lighting power", Float) = 2.0
@@ -453,7 +461,6 @@ Shader "yum_food/tooner"
#include "tooner_lighting.cginc"
ENDCG
}
- /*
Pass {
Tags {
"RenderType" = "Opaque"
@@ -524,7 +531,6 @@ Shader "yum_food/tooner"
#include "mochie_shadow_caster.cginc"
ENDCG
}
- */
}
CustomEditor "ToonerGUI"
}