diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-02 17:03:03 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-02 17:03:03 -0700 |
| commit | 674df2324fa891e23e982a95e46d8fda3378c0c3 (patch) | |
| tree | 6197a6497b98e181c5051ac172dbfc5d9e64f128 /tooner.shader | |
| parent | fa44a3879806176d48d0c16a960a2c4fe6198dd6 (diff) | |
Implement overlay roughness
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader index 5ae08ed..ec515b3 100644 --- a/tooner.shader +++ b/tooner.shader @@ -22,6 +22,7 @@ Shader "yum_food/tooner" _PBR_Overlay0_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay0_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) _PBR_Overlay0_Metallic("Metallic", Range(0, 1)) = 0 + _PBR_Overlay0_Roughness_Enable("Roughness enable", Float) = 0 _PBR_Overlay0_Roughness("Roughness", Range(0, 1)) = 1 _PBR_Overlay0_BaseColorTex("Base color", 2D) = "white" {} _PBR_Overlay0_Emission("Emission", Color) = (1, 1, 1, 1) @@ -41,6 +42,7 @@ Shader "yum_food/tooner" _PBR_Overlay1_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay1_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) _PBR_Overlay1_Metallic("Metallic", Range(0, 1)) = 0 + _PBR_Overlay1_Roughness_Enable("Roughness enable", Float) = 0 _PBR_Overlay1_Roughness("Roughness", Range(0, 1)) = 1 _PBR_Overlay1_BaseColorTex("Base color", 2D) = "white" {} _PBR_Overlay1_Emission("Emission", Color) = (1, 1, 1, 1) @@ -60,6 +62,7 @@ Shader "yum_food/tooner" _PBR_Overlay2_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay2_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) _PBR_Overlay2_Metallic("Metallic", Range(0, 1)) = 0 + _PBR_Overlay2_Roughness_Enable("Roughness enable", Float) = 0 _PBR_Overlay2_Roughness("Roughness", Range(0, 1)) = 1 _PBR_Overlay2_BaseColorTex("Base color", 2D) = "white" {} _PBR_Overlay2_Emission("Emission", Color) = (1, 1, 1, 1) @@ -79,6 +82,7 @@ Shader "yum_food/tooner" _PBR_Overlay3_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay3_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) _PBR_Overlay3_Metallic("Metallic", Range(0, 1)) = 0 + _PBR_Overlay3_Roughness_Enable("Roughness enable", Float) = 0 _PBR_Overlay3_Roughness("Roughness", Range(0, 1)) = 1 _PBR_Overlay3_BaseColorTex("Base color", 2D) = "white" {} _PBR_Overlay3_Emission("Emission", Color) = (1, 1, 1, 1) |
