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authoryum <yum.food.vr@gmail.com>2024-08-02 17:03:03 -0700
committeryum <yum.food.vr@gmail.com>2024-08-02 17:03:03 -0700
commit674df2324fa891e23e982a95e46d8fda3378c0c3 (patch)
tree6197a6497b98e181c5051ac172dbfc5d9e64f128 /tooner.shader
parentfa44a3879806176d48d0c16a960a2c4fe6198dd6 (diff)
Implement overlay roughness
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader4
1 files changed, 4 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 5ae08ed..ec515b3 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -22,6 +22,7 @@ Shader "yum_food/tooner"
_PBR_Overlay0_Enable("Enable PBR overlay", Float) = 0.0
_PBR_Overlay0_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1)
_PBR_Overlay0_Metallic("Metallic", Range(0, 1)) = 0
+ _PBR_Overlay0_Roughness_Enable("Roughness enable", Float) = 0
_PBR_Overlay0_Roughness("Roughness", Range(0, 1)) = 1
_PBR_Overlay0_BaseColorTex("Base color", 2D) = "white" {}
_PBR_Overlay0_Emission("Emission", Color) = (1, 1, 1, 1)
@@ -41,6 +42,7 @@ Shader "yum_food/tooner"
_PBR_Overlay1_Enable("Enable PBR overlay", Float) = 0.0
_PBR_Overlay1_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1)
_PBR_Overlay1_Metallic("Metallic", Range(0, 1)) = 0
+ _PBR_Overlay1_Roughness_Enable("Roughness enable", Float) = 0
_PBR_Overlay1_Roughness("Roughness", Range(0, 1)) = 1
_PBR_Overlay1_BaseColorTex("Base color", 2D) = "white" {}
_PBR_Overlay1_Emission("Emission", Color) = (1, 1, 1, 1)
@@ -60,6 +62,7 @@ Shader "yum_food/tooner"
_PBR_Overlay2_Enable("Enable PBR overlay", Float) = 0.0
_PBR_Overlay2_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1)
_PBR_Overlay2_Metallic("Metallic", Range(0, 1)) = 0
+ _PBR_Overlay2_Roughness_Enable("Roughness enable", Float) = 0
_PBR_Overlay2_Roughness("Roughness", Range(0, 1)) = 1
_PBR_Overlay2_BaseColorTex("Base color", 2D) = "white" {}
_PBR_Overlay2_Emission("Emission", Color) = (1, 1, 1, 1)
@@ -79,6 +82,7 @@ Shader "yum_food/tooner"
_PBR_Overlay3_Enable("Enable PBR overlay", Float) = 0.0
_PBR_Overlay3_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1)
_PBR_Overlay3_Metallic("Metallic", Range(0, 1)) = 0
+ _PBR_Overlay3_Roughness_Enable("Roughness enable", Float) = 0
_PBR_Overlay3_Roughness("Roughness", Range(0, 1)) = 1
_PBR_Overlay3_BaseColorTex("Base color", 2D) = "white" {}
_PBR_Overlay3_Emission("Emission", Color) = (1, 1, 1, 1)