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authoryum <yum.food.vr@gmail.com>2024-06-23 13:50:19 -0700
committeryum <yum.food.vr@gmail.com>2024-06-23 13:50:58 -0700
commit79e95c1ced341d0b7db7c2fb3a5c6c2ce623a265 (patch)
treee4fbbdf4f93f3f4e4985151cc4186c470f41cb6d /tooner.shader
parenteadd7efade2162ac66d35c2a9c3e73bb5826f974 (diff)
Add gimmicks folder
Catch-all bag for some nascent research. Zero cost if unused. Also organize all shader-side keywords into a single .cginc.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader193
1 files changed, 9 insertions, 184 deletions
diff --git a/tooner.shader b/tooner.shader
index d03d53e..d21890f 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -189,6 +189,11 @@ Shader "yum_food/tooner"
_Shadow_Strength("Shadows strength", Range(0, 1)) = 1.0
_Mip_Multiplier("Mipmap multiplier", Float) = 1.0
+
+ _Gimmick_Flat_Color_Enable_Static("Enable flat color gimmick", Float) = 0.0
+ _Gimmick_Flat_Color_Enable_Dynamic("Enable flat color gimmick", Float) = 0.0
+ _Gimmick_Flat_Color_Color("Flat color gimmick color", Color) = (0, 0, 0, 1)
+ _Gimmick_Flat_Color_Emission("Flat color gimmick emission", Color) = (0, 0, 0, 1)
}
SubShader
{
@@ -216,82 +221,8 @@ Shader "yum_food/tooner"
#pragma target 5.0
#pragma multi_compile _ VERTEXLIGHT_ON SHADOWS_SCREEN
- #pragma shader_feature_local _ _BASECOLOR_MAP
- #pragma shader_feature_local _ _NORMAL_MAP
- #pragma shader_feature_local _ _METALLIC_MAP
- #pragma shader_feature_local _ _ROUGHNESS_MAP
- #pragma shader_feature_local _ _CUBEMAP
- #pragma shader_feature_local _ _EMISSION
- //#pragma shader_feature_local _ _SHADING_MODE_FLAT
- #pragma shader_feature_local _ _RENDERING_CUTOUT
- #pragma shader_feature_local _ _RENDERING_CUTOUT_STOCHASTIC
- #pragma shader_feature_local _ _RENDERING_FADE
- #pragma shader_feature_local _ _RENDERING_TRANSPARENT
- #pragma shader_feature_local _ _RENDERING_TRANSCLIPPING
- #pragma shader_feature_local _ _OUTLINES
- #pragma shader_feature_local _ _GLITTER
- #pragma shader_feature_local _ _EXPLODE
- #pragma shader_feature_local _ _SCROLL
- #pragma shader_feature_local _ _UVSCROLL
- #pragma shader_feature_local _ _MATCAP0
- #pragma shader_feature_local _ _MATCAP0_MASK
- #pragma shader_feature_local _ _MATCAP1
- #pragma shader_feature_local _ _MATCAP1_MASK
- #pragma shader_feature_local _ _RIM_LIGHTING0
- #pragma shader_feature_local _ _RIM_LIGHTING0_MASK
- #pragma shader_feature_local _ _RIM_LIGHTING1
- #pragma shader_feature_local _ _RIM_LIGHTING1_MASK
- #pragma shader_feature_local _ _OKLAB
- #pragma shader_feature_local _ _CLONES
- #pragma shader_feature_local _ _PBR_OVERLAY0
- #pragma shader_feature_local _ _PBR_OVERLAY0_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY0_MIX_ALPHA_BLEND
- #pragma shader_feature_local _ _PBR_OVERLAY0_MIX_ADD
- #pragma shader_feature_local _ _PBR_OVERLAY0_MIX_MIN
- #pragma shader_feature_local _ _PBR_OVERLAY0_MIX_MAX
- #pragma shader_feature_local _ _PBR_OVERLAY1
- #pragma shader_feature_local _ _PBR_OVERLAY1_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY1_MIX_ALPHA_BLEND
- #pragma shader_feature_local _ _PBR_OVERLAY1_MIX_ADD
- #pragma shader_feature_local _ _PBR_OVERLAY1_MIX_MIN
- #pragma shader_feature_local _ _PBR_OVERLAY1_MIX_MAX
- #pragma shader_feature_local _ _PBR_OVERLAY2
- #pragma shader_feature_local _ _PBR_OVERLAY2_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY2_MIX_ALPHA_BLEND
- #pragma shader_feature_local _ _PBR_OVERLAY2_MIX_ADD
- #pragma shader_feature_local _ _PBR_OVERLAY2_MIX_MIN
- #pragma shader_feature_local _ _PBR_OVERLAY2_MIX_MAX
- #pragma shader_feature_local _ _PBR_OVERLAY3
- #pragma shader_feature_local _ _PBR_OVERLAY3_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY3_MIX_ALPHA_BLEND
- #pragma shader_feature_local _ _PBR_OVERLAY3_MIX_ADD
- #pragma shader_feature_local _ _PBR_OVERLAY3_MIX_MIN
- #pragma shader_feature_local _ _PBR_OVERLAY3_MIX_MAX
- #pragma shader_feature_local _ _LTCGI
- #pragma shader_feature_local _ _TESSELLATION
- #pragma shader_feature_local _ _MATCAP0_DISTORTION0
- #pragma shader_feature_local _ _MATCAP1_DISTORTION0
- #pragma shader_feature_local _ _AMBIENT_OCCLUSION
+
+ #include "feature_macros.cginc"
#pragma vertex vert
//#pragma vertex hull_vertex
@@ -321,66 +252,7 @@ Shader "yum_food/tooner"
#pragma multi_compile_fwdadd_fullshadows
#pragma multi_compile DIRECTIONAL DIRECTIONAL_COOKIE POINT SPOT
- #pragma shader_feature_local _BASECOLOR_MAP
- #pragma shader_feature_local _NORMAL_MAP
- #pragma shader_feature_local _METALLIC_MAP
- #pragma shader_feature_local _ROUGHNESS_MAP
- #pragma shader_feature_local _CUBEMAP
- #pragma shader_feature_local _ _EMISSION
- //#pragma shader_feature_local _SHADING_MODE_FLAT
- #pragma shader_feature_local _RENDERING_CUTOUT
- #pragma shader_feature_local _RENDERING_CUTOUT_STOCHASTIC
- #pragma shader_feature_local _RENDERING_FADE
- #pragma shader_feature_local _RENDERING_TRANSPARENT
- #pragma shader_feature_local _RENDERING_TRANSCLIPPING
- #pragma shader_feature_local _OUTLINES
- #pragma shader_feature_local _GLITTER
- #pragma shader_feature_local _EXPLODE
- #pragma shader_feature_local _SCROLL
- #pragma shader_feature_local _UVSCROLL
- #pragma shader_feature_local _MATCAP0
- #pragma shader_feature_local _ _MATCAP0_MASK
- #pragma shader_feature_local _MATCAP1
- #pragma shader_feature_local _ _MATCAP1_MASK
- #pragma shader_feature_local _ _RIM_LIGHTING0
- #pragma shader_feature_local _ _RIM_LIGHTING0_MASK
- #pragma shader_feature_local _ _RIM_LIGHTING1
- #pragma shader_feature_local _ _RIM_LIGHTING1_MASK
- #pragma shader_feature_local _ _OKLAB
- #pragma shader_feature_local _ _CLONES
- #pragma shader_feature_local _ _PBR_OVERLAY0
- #pragma shader_feature_local _ _PBR_OVERLAY0_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY1
- #pragma shader_feature_local _ _PBR_OVERLAY1_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY2
- #pragma shader_feature_local _ _PBR_OVERLAY2_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY3
- #pragma shader_feature_local _ _PBR_OVERLAY3_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_MASK
- #pragma shader_feature_local _ _LTCGI
- #pragma shader_feature_local _ _TESSELLATION
- #pragma shader_feature_local _ _MATCAP0_DISTORTION0
- #pragma shader_feature_local _ _MATCAP1_DISTORTION0
- #pragma shader_feature_local _ _AMBIENT_OCCLUSION
+ #include "feature_macros.cginc"
#pragma vertex vert
//#pragma vertex hull_vertex
@@ -406,54 +278,7 @@ Shader "yum_food/tooner"
CGPROGRAM
#pragma target 5.0
- #pragma shader_feature_local _BASECOLOR_MAP
- #pragma shader_feature_local _RENDERING_CUTOUT
- #pragma shader_feature_local _RENDERING_CUTOUT_STOCHASTIC
- #pragma shader_feature_local _OUTLINES
- #pragma shader_feature_local _EXPLODE
- #pragma shader_feature_local _ _SCROLL
- #pragma shader_feature_local _ _UVSCROLL
- #pragma shader_feature_local _MATCAP0
- #pragma shader_feature_local _ _MATCAP0_MASK
- #pragma shader_feature_local _MATCAP1
- #pragma shader_feature_local _ _MATCAP1_MASK
- #pragma shader_feature_local _ _RIM_LIGHTING0
- #pragma shader_feature_local _ _RIM_LIGHTING0_MASK
- #pragma shader_feature_local _ _RIM_LIGHTING1
- #pragma shader_feature_local _ _RIM_LIGHTING1_MASK
- #pragma shader_feature_local _ _OKLAB
- #pragma shader_feature_local _ _CLONES
- #pragma shader_feature_local _ _PBR_OVERLAY0
- #pragma shader_feature_local _ _PBR_OVERLAY0_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY0_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY1
- #pragma shader_feature_local _ _PBR_OVERLAY1_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY1_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY2
- #pragma shader_feature_local _ _PBR_OVERLAY2_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY2_MASK
- #pragma shader_feature_local _ _PBR_OVERLAY3
- #pragma shader_feature_local _ _PBR_OVERLAY3_BASECOLOR_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_EMISSION_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_NORMAL_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_ROUGHNESS_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_METALLIC_MAP
- #pragma shader_feature_local _ _PBR_OVERLAY3_MASK
- #pragma shader_feature_local _ _LTCGI
- #pragma shader_feature_local _ _TESSELLATION
- #pragma shader_feature_local _ _AMBIENT_OCCLUSION
+ #include "feature_macros.cginc"
#pragma vertex vert
//#pragma vertex hull_vertex