summaryrefslogtreecommitdiffstats
path: root/tooner.shader
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2024-08-17 14:33:03 -0700
committeryum <yum.food.vr@gmail.com>2024-08-17 14:33:03 -0700
commitd4b2d29792b44eab941019713fa7b3df5f460443 (patch)
treeec093b26c8a847699c1ecda111c8744824d77261 /tooner.shader
parent5528b313bb1b6b85aa7b779e7170e0ec1bbd2590 (diff)
Add proximity dimming feature
Also overhaul brightness clamping code. It now occurs in HSV space.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader5
1 files changed, 5 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 7ae6a85..9ab319b 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -164,6 +164,11 @@ Shader "yum_food/tooner"
_Ambient_Occlusion("Ambient occlusion", 2D) = "white" {}
_Ambient_Occlusion_Strength("Ambient occlusion", Range(0,1)) = 1
+ _Proximity_Dimming_Enable_Static("Enable proximity dimming", Float) = 0
+ _Proximity_Dimming_Min_Dist("Proximity dimming min distance", Float) = 0
+ _Proximity_Dimming_Max_Dist("Proximity dimming max distance", Float) = 1
+ _Proximity_Dimming_Factor("Proximity dimming max distance", Float) = 0
+
_Shading_Mode("Shading mode", Range(0, 1)) = 0
_Mesh_Normals_Mode("Normals mode", Float) = 0.0
_Flatten_Mesh_Normals_Str("Flatten mesh normals strength", Float) = 100.0