diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-17 14:33:03 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-17 14:33:03 -0700 |
| commit | d4b2d29792b44eab941019713fa7b3df5f460443 (patch) | |
| tree | ec093b26c8a847699c1ecda111c8744824d77261 /tooner.shader | |
| parent | 5528b313bb1b6b85aa7b779e7170e0ec1bbd2590 (diff) | |
Add proximity dimming feature
Also overhaul brightness clamping code. It now occurs in HSV space.
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader index 7ae6a85..9ab319b 100644 --- a/tooner.shader +++ b/tooner.shader @@ -164,6 +164,11 @@ Shader "yum_food/tooner" _Ambient_Occlusion("Ambient occlusion", 2D) = "white" {} _Ambient_Occlusion_Strength("Ambient occlusion", Range(0,1)) = 1 + _Proximity_Dimming_Enable_Static("Enable proximity dimming", Float) = 0 + _Proximity_Dimming_Min_Dist("Proximity dimming min distance", Float) = 0 + _Proximity_Dimming_Max_Dist("Proximity dimming max distance", Float) = 1 + _Proximity_Dimming_Factor("Proximity dimming max distance", Float) = 0 + _Shading_Mode("Shading mode", Range(0, 1)) = 0 _Mesh_Normals_Mode("Normals mode", Float) = 0.0 _Flatten_Mesh_Normals_Str("Flatten mesh normals strength", Float) = 100.0 |
