From d4b2d29792b44eab941019713fa7b3df5f460443 Mon Sep 17 00:00:00 2001 From: yum Date: Sat, 17 Aug 2024 14:33:03 -0700 Subject: Add proximity dimming feature Also overhaul brightness clamping code. It now occurs in HSV space. --- tooner.shader | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'tooner.shader') diff --git a/tooner.shader b/tooner.shader index 7ae6a85..9ab319b 100644 --- a/tooner.shader +++ b/tooner.shader @@ -164,6 +164,11 @@ Shader "yum_food/tooner" _Ambient_Occlusion("Ambient occlusion", 2D) = "white" {} _Ambient_Occlusion_Strength("Ambient occlusion", Range(0,1)) = 1 + _Proximity_Dimming_Enable_Static("Enable proximity dimming", Float) = 0 + _Proximity_Dimming_Min_Dist("Proximity dimming min distance", Float) = 0 + _Proximity_Dimming_Max_Dist("Proximity dimming max distance", Float) = 1 + _Proximity_Dimming_Factor("Proximity dimming max distance", Float) = 0 + _Shading_Mode("Shading mode", Range(0, 1)) = 0 _Mesh_Normals_Mode("Normals mode", Float) = 0.0 _Flatten_Mesh_Normals_Str("Flatten mesh normals strength", Float) = 100.0 -- cgit v1.2.3