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authoryum <yum.food.vr@gmail.com>2024-08-20 13:45:54 -0700
committeryum <yum.food.vr@gmail.com>2024-08-20 13:45:54 -0700
commitb7407fa9d7a917f7d62a7a2e12f96e90af11215c (patch)
treeb370eee4fb844036ac767eeb62ce166359225682 /tooner.shader
parentbf9496af5f27d548224689a123e97546fc2053b7 (diff)
Add normals replace option to matcap
Also add mix factor slider so you can animate matcap opacity. This is useful for adding things like bodysuits.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader8
1 files changed, 8 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 01f50d1..7fb8751 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -218,9 +218,13 @@ Shader "yum_food/tooner"
_Matcap0_Mask2_Invert("Invert mask", Float) = 0.0
_Matcap0Mode("Matcap mode", Float) = 0
_Matcap0Str("Matcap strength", Float) = 1
+ _Matcap0MixFactor("Matcap mix factor", Range(0, 1)) = 1
_Matcap0Emission("Matcap emission", Float) = 0
_Matcap0Quantization("Matcap quantization", Float) = -1
_Matcap0Distortion0("Matcap distortion0", Float) = 0
+ _Matcap0Normal_Enabled("Enable normal replacement", Float) = 0
+ _Matcap0Normal("Matcap normals", 2D) = "bump" {}
+ _Matcap0Normal_Str("Matcap normals", Range(0, 10)) = 1
_Matcap1("Matcap", 2D) = "black" {}
_Matcap1_Mask("Matcap mask", 2D) = "white" {}
@@ -229,9 +233,13 @@ Shader "yum_food/tooner"
_Matcap1_Mask2_Invert("Invert mask", Float) = 0.0
_Matcap1Mode("Matcap mode", Float) = 0
_Matcap1Str("Matcap strength", Float) = 1
+ _Matcap1MixFactor("Matcap mix factor", Range(0, 1)) = 1
_Matcap1Emission("Matcap emission", Float) = 0
_Matcap1Quantization("Matcap quantization", Float) = -1
_Matcap1Distortion0("Matcap distortion0", Float) = 0
+ _Matcap1Normal_Enabled("Enable normal replacement", Float) = 0
+ _Matcap1Normal("Matcap normals", 2D) = "bump" {}
+ _Matcap1Normal_Str("Matcap normals", Range(0, 10)) = 1
_Rim_Lighting0_Enabled("Enable rim lighting", Float) = 0
_Rim_Lighting0_Mode("Rim lighting mode", Float) = 0