diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-20 14:04:53 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-20 14:04:53 -0700 |
| commit | d973a2d9fe3d380b04550bc68075b9d8c369cc10 (patch) | |
| tree | a60b1c2401d59d8f82faa49aacc2cef5eeed8e5e /tooner.shader | |
| parent | b7407fa9d7a917f7d62a7a2e12f96e90af11215c (diff) | |
Add two more UV channels
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/tooner.shader b/tooner.shader index 7fb8751..0649d08 100644 --- a/tooner.shader +++ b/tooner.shader @@ -40,7 +40,7 @@ Shader "yum_food/tooner" _PBR_Overlay0_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0 _PBR_Overlay0_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1 _PBR_Overlay0_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1 - _PBR_Overlay0_UV_Select("UV channel", Range(0,1)) = 0 + _PBR_Overlay0_UV_Select("UV channel", Range(0,3)) = 0 _PBR_Overlay0_Sampler_Mode("Sampler mode", Range(0,1)) = 0 _PBR_Overlay1_Enable("Enable PBR overlay", Float) = 0.0 @@ -63,7 +63,7 @@ Shader "yum_food/tooner" _PBR_Overlay1_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0 _PBR_Overlay1_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1 _PBR_Overlay1_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1 - _PBR_Overlay1_UV_Select("UV channel", Range(0,1)) = 0 + _PBR_Overlay1_UV_Select("UV channel", Range(0,3)) = 0 _PBR_Overlay1_Sampler_Mode("Sampler mode", Range(0,1)) = 0 _PBR_Overlay2_Enable("Enable PBR overlay", Float) = 0.0 @@ -86,7 +86,7 @@ Shader "yum_food/tooner" _PBR_Overlay2_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0 _PBR_Overlay2_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1 _PBR_Overlay2_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1 - _PBR_Overlay2_UV_Select("UV channel", Range(0,1)) = 0 + _PBR_Overlay2_UV_Select("UV channel", Range(0,3)) = 0 _PBR_Overlay2_Sampler_Mode("Sampler mode", Range(0,1)) = 0 _PBR_Overlay3_Enable("Enable PBR overlay", Float) = 0.0 @@ -109,7 +109,7 @@ Shader "yum_food/tooner" _PBR_Overlay3_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0 _PBR_Overlay3_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1 _PBR_Overlay3_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1 - _PBR_Overlay3_UV_Select("UV channel", Range(0,1)) = 0 + _PBR_Overlay3_UV_Select("UV channel", Range(0,3)) = 0 _PBR_Overlay3_Sampler_Mode("Sampler mode", Range(0,1)) = 0 _Decal0_Enable("Enable decal", Float) = 0.0 @@ -118,7 +118,7 @@ Shader "yum_food/tooner" _Decal0_Metallic("Metallic", 2D) = "black" {} _Decal0_Emission_Strength("Emission strength", Float) = 0 _Decal0_Angle("Emission strength", Range(0,1)) = 0 - _Decal0_UV_Select("UV channel", Range(0,1)) = 0 + _Decal0_UV_Select("UV channel", Range(0,3)) = 0 _Decal1_Enable("Enable decal", Float) = 0.0 _Decal1_BaseColor("Base color", 2D) = "white" {} @@ -126,7 +126,7 @@ Shader "yum_food/tooner" _Decal1_Metallic("Metallic", 2D) = "black" {} _Decal1_Emission_Strength("Emission strength", Float) = 0 _Decal1_Angle("Emission strength", Range(0,1)) = 0 - _Decal1_UV_Select("UV channel", Range(0,1)) = 0 + _Decal1_UV_Select("UV channel", Range(0,3)) = 0 _Decal2_Enable("Enable decal", Float) = 0.0 _Decal2_BaseColor("Base color", 2D) = "white" {} @@ -134,7 +134,7 @@ Shader "yum_food/tooner" _Decal2_Metallic("Metallic", 2D) = "black" {} _Decal2_Emission_Strength("Emission strength", Float) = 0 _Decal2_Angle("Emission strength", Range(0,1)) = 0 - _Decal2_UV_Select("UV channel", Range(0,1)) = 0 + _Decal2_UV_Select("UV channel", Range(0,3)) = 0 _Decal3_Enable("Enable decal", Float) = 0.0 _Decal3_BaseColor("Base color", 2D) = "white" {} @@ -142,7 +142,7 @@ Shader "yum_food/tooner" _Decal3_Metallic("Metallic", 2D) = "black" {} _Decal3_Emission_Strength("Emission strength", Float) = 0 _Decal3_Angle("Emission strength", Range(0,1)) = 0 - _Decal3_UV_Select("UV channel", Range(0,1)) = 0 + _Decal3_UV_Select("UV channel", Range(0,3)) = 0 [NoScaleOffset] _EmissionTex("Emission map", 2D) = "black" {} _EmissionStrength("Emission strength", Range(0, 2)) = 0 @@ -482,6 +482,7 @@ Shader "yum_food/tooner" #include "tooner_lighting.cginc" ENDCG } + /* Pass { Tags { "RenderType" = "Opaque" @@ -552,6 +553,7 @@ Shader "yum_food/tooner" #include "mochie_shadow_caster.cginc" ENDCG } + */ } CustomEditor "ToonerGUI" } |
