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authoryum <yum.food.vr@gmail.com>2024-08-20 14:04:53 -0700
committeryum <yum.food.vr@gmail.com>2024-08-20 14:04:53 -0700
commitd973a2d9fe3d380b04550bc68075b9d8c369cc10 (patch)
treea60b1c2401d59d8f82faa49aacc2cef5eeed8e5e /tooner.shader
parentb7407fa9d7a917f7d62a7a2e12f96e90af11215c (diff)
Add two more UV channels
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader18
1 files changed, 10 insertions, 8 deletions
diff --git a/tooner.shader b/tooner.shader
index 7fb8751..0649d08 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -40,7 +40,7 @@ Shader "yum_food/tooner"
_PBR_Overlay0_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0
_PBR_Overlay0_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1
_PBR_Overlay0_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1
- _PBR_Overlay0_UV_Select("UV channel", Range(0,1)) = 0
+ _PBR_Overlay0_UV_Select("UV channel", Range(0,3)) = 0
_PBR_Overlay0_Sampler_Mode("Sampler mode", Range(0,1)) = 0
_PBR_Overlay1_Enable("Enable PBR overlay", Float) = 0.0
@@ -63,7 +63,7 @@ Shader "yum_food/tooner"
_PBR_Overlay1_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0
_PBR_Overlay1_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1
_PBR_Overlay1_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1
- _PBR_Overlay1_UV_Select("UV channel", Range(0,1)) = 0
+ _PBR_Overlay1_UV_Select("UV channel", Range(0,3)) = 0
_PBR_Overlay1_Sampler_Mode("Sampler mode", Range(0,1)) = 0
_PBR_Overlay2_Enable("Enable PBR overlay", Float) = 0.0
@@ -86,7 +86,7 @@ Shader "yum_food/tooner"
_PBR_Overlay2_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0
_PBR_Overlay2_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1
_PBR_Overlay2_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1
- _PBR_Overlay2_UV_Select("UV channel", Range(0,1)) = 0
+ _PBR_Overlay2_UV_Select("UV channel", Range(0,3)) = 0
_PBR_Overlay2_Sampler_Mode("Sampler mode", Range(0,1)) = 0
_PBR_Overlay3_Enable("Enable PBR overlay", Float) = 0.0
@@ -109,7 +109,7 @@ Shader "yum_food/tooner"
_PBR_Overlay3_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0
_PBR_Overlay3_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1
_PBR_Overlay3_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1
- _PBR_Overlay3_UV_Select("UV channel", Range(0,1)) = 0
+ _PBR_Overlay3_UV_Select("UV channel", Range(0,3)) = 0
_PBR_Overlay3_Sampler_Mode("Sampler mode", Range(0,1)) = 0
_Decal0_Enable("Enable decal", Float) = 0.0
@@ -118,7 +118,7 @@ Shader "yum_food/tooner"
_Decal0_Metallic("Metallic", 2D) = "black" {}
_Decal0_Emission_Strength("Emission strength", Float) = 0
_Decal0_Angle("Emission strength", Range(0,1)) = 0
- _Decal0_UV_Select("UV channel", Range(0,1)) = 0
+ _Decal0_UV_Select("UV channel", Range(0,3)) = 0
_Decal1_Enable("Enable decal", Float) = 0.0
_Decal1_BaseColor("Base color", 2D) = "white" {}
@@ -126,7 +126,7 @@ Shader "yum_food/tooner"
_Decal1_Metallic("Metallic", 2D) = "black" {}
_Decal1_Emission_Strength("Emission strength", Float) = 0
_Decal1_Angle("Emission strength", Range(0,1)) = 0
- _Decal1_UV_Select("UV channel", Range(0,1)) = 0
+ _Decal1_UV_Select("UV channel", Range(0,3)) = 0
_Decal2_Enable("Enable decal", Float) = 0.0
_Decal2_BaseColor("Base color", 2D) = "white" {}
@@ -134,7 +134,7 @@ Shader "yum_food/tooner"
_Decal2_Metallic("Metallic", 2D) = "black" {}
_Decal2_Emission_Strength("Emission strength", Float) = 0
_Decal2_Angle("Emission strength", Range(0,1)) = 0
- _Decal2_UV_Select("UV channel", Range(0,1)) = 0
+ _Decal2_UV_Select("UV channel", Range(0,3)) = 0
_Decal3_Enable("Enable decal", Float) = 0.0
_Decal3_BaseColor("Base color", 2D) = "white" {}
@@ -142,7 +142,7 @@ Shader "yum_food/tooner"
_Decal3_Metallic("Metallic", 2D) = "black" {}
_Decal3_Emission_Strength("Emission strength", Float) = 0
_Decal3_Angle("Emission strength", Range(0,1)) = 0
- _Decal3_UV_Select("UV channel", Range(0,1)) = 0
+ _Decal3_UV_Select("UV channel", Range(0,3)) = 0
[NoScaleOffset] _EmissionTex("Emission map", 2D) = "black" {}
_EmissionStrength("Emission strength", Range(0, 2)) = 0
@@ -482,6 +482,7 @@ Shader "yum_food/tooner"
#include "tooner_lighting.cginc"
ENDCG
}
+ /*
Pass {
Tags {
"RenderType" = "Opaque"
@@ -552,6 +553,7 @@ Shader "yum_food/tooner"
#include "mochie_shadow_caster.cginc"
ENDCG
}
+ */
}
CustomEditor "ToonerGUI"
}