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authoryum <yum.food.vr@gmail.com>2024-08-10 12:42:32 -0700
committeryum <yum.food.vr@gmail.com>2024-08-10 12:42:32 -0700
commit9035231332e55f9995618f3b65ab8b05d9b52023 (patch)
tree1bb95c46b06e314dd558462531190c9e050f4e01 /tooner.shader
parent4e2422becccc311349325fe436f10326b7210c73 (diff)
Add sampler mode (clamp/repeat) control to PBR overlay
Also add UV channel select to PBR overlay
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader8
1 files changed, 8 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 91974f7..49d02bd 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -38,6 +38,8 @@ Shader "yum_food/tooner"
_PBR_Overlay0_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0
_PBR_Overlay0_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1
_PBR_Overlay0_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1
+ _PBR_Overlay0_UV_Select("UV channel", Range(0,1)) = 0
+ _PBR_Overlay0_Sampler_Mode("Sampler mode", Range(0,1)) = 0
_PBR_Overlay1_Enable("Enable PBR overlay", Float) = 0.0
_PBR_Overlay1_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1)
@@ -58,6 +60,8 @@ Shader "yum_food/tooner"
_PBR_Overlay1_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0
_PBR_Overlay1_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1
_PBR_Overlay1_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1
+ _PBR_Overlay1_UV_Select("UV channel", Range(0,1)) = 0
+ _PBR_Overlay1_Sampler_Mode("Sampler mode", Range(0,1)) = 0
_PBR_Overlay2_Enable("Enable PBR overlay", Float) = 0.0
_PBR_Overlay2_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1)
@@ -78,6 +82,8 @@ Shader "yum_food/tooner"
_PBR_Overlay2_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0
_PBR_Overlay2_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1
_PBR_Overlay2_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1
+ _PBR_Overlay2_UV_Select("UV channel", Range(0,1)) = 0
+ _PBR_Overlay2_Sampler_Mode("Sampler mode", Range(0,1)) = 0
_PBR_Overlay3_Enable("Enable PBR overlay", Float) = 0.0
_PBR_Overlay3_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1)
@@ -98,6 +104,8 @@ Shader "yum_food/tooner"
_PBR_Overlay3_Constrain_By_Alpha_Min("Constrain by alpha channel", Range(0, 1)) = 0
_PBR_Overlay3_Constrain_By_Alpha_Max("Constrain by alpha channel", Range(0, 1)) = 1
_PBR_Overlay3_Alpha_Multiplier("Constrain by alpha channel", Range(0, 5)) = 1
+ _PBR_Overlay3_UV_Select("UV channel", Range(0,1)) = 0
+ _PBR_Overlay3_Sampler_Mode("Sampler mode", Range(0,1)) = 0
_Decal0_Enable("Enable decal", Float) = 0.0
_Decal0_BaseColor("Base color", 2D) = "white" {}