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| author | yum <yum.food.vr@gmail.com> | 2024-08-10 02:09:15 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-10 02:09:15 -0700 |
| commit | 4e2422becccc311349325fe436f10326b7210c73 (patch) | |
| tree | 7363ccbd1a6b9c428c82ed685114e99dfffaf9e6 /tooner.shader | |
| parent | 1aa73f3471b12d5fed9feb76a25c40ccf3969ce8 (diff) | |
Decals can now use a secondary UV channel
This lets you efficiently create a shit ton of tattoos using a single
texture. It also lets you place them over seamlines. Just create a
secondary UV map in blender and export as FBX. The shader will pick up
this secondary channel and use it, if instructed to do so in the decals
UI.
Diffstat (limited to 'tooner.shader')
0 files changed, 0 insertions, 0 deletions
