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authoryum <yum.food.vr@gmail.com>2024-08-10 02:09:15 -0700
committeryum <yum.food.vr@gmail.com>2024-08-10 02:09:15 -0700
commit4e2422becccc311349325fe436f10326b7210c73 (patch)
tree7363ccbd1a6b9c428c82ed685114e99dfffaf9e6 /tooner.shader
parent1aa73f3471b12d5fed9feb76a25c40ccf3969ce8 (diff)
Decals can now use a secondary UV channel
This lets you efficiently create a shit ton of tattoos using a single texture. It also lets you place them over seamlines. Just create a secondary UV map in blender and export as FBX. The shader will pick up this secondary channel and use it, if instructed to do so in the decals UI.
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