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authoryum <yum.food.vr@gmail.com>2024-08-21 02:14:53 -0700
committeryum <yum.food.vr@gmail.com>2024-08-21 02:14:53 -0700
commitd97cbbef750c86a329ce7669fd532ad7f7593839 (patch)
treeff21b003bba710a994b1b0ad4c3b4bb5e572e773 /tooner.shader
parent1edac7f959f4763ccacce2329da4c1b8dc93b4c4 (diff)
Add discard feature
Like UV tile discard, but less useful!
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader3
1 files changed, 3 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 9131702..c14e607 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -439,6 +439,9 @@ Shader "yum_food/tooner"
shadowedReflections("shadowedReflections", Vector) = (0, 0, 0, 0)
_ReflShadows("_ReflShadows", Vector) = (0, 0, 0, 0)
_ReflShadowStrength("_ReflShadowStrength", Vector) = (0, 0, 0, 0)
+
+ _Discard_Enable_Static("Enable discard feature (static)", Float) = 0
+ _Discard_Enable_Dynamic("Enable discard feature (dynamic)", Float) = 0
}
SubShader
{