diff options
| author | yum <yum.food.vr@gmail.com> | 2024-06-28 17:16:03 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-06-28 17:16:03 -0700 |
| commit | 24d1a84d2b18ee771585e22ec00fa190afde3df5 (patch) | |
| tree | 2742d430fdf921a9cf453baa5024ad786b68bd77 /tooner.shader | |
| parent | 1ecc426e19462909700dd86df351050a0c7468c2 (diff) | |
Add quantization to rim lighting
Good for artistic effect.
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader index 938a922..b747945 100644 --- a/tooner.shader +++ b/tooner.shader @@ -150,6 +150,7 @@ Shader "yum_food/tooner" _Rim_Lighting0_Power("Rim lighting power", Float) = 2.0 _Rim_Lighting0_Strength("Rim lighting strength", Float) = 1.0 _Rim_Lighting0_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting0_Quantization("Rim lighting quantization", Float) = -1 _Rim_Lighting0_Glitter_Enabled("Rim lighting glitter", Float) = 0 _Rim_Lighting0_Glitter_Density("Rim lighting glitter density", Float) = 100 _Rim_Lighting0_Glitter_Amount("Rim lighting glitter amount", Float) = 100 @@ -165,6 +166,7 @@ Shader "yum_food/tooner" _Rim_Lighting1_Power("Rim lighting power", Float) = 2.0 _Rim_Lighting1_Strength("Rim lighting strength", Float) = 1.0 _Rim_Lighting1_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting1_Quantization("Rim lighting quantization", Float) = -1 _Rim_Lighting1_Glitter_Enabled("Rim lighting glitter", Float) = 0 _Rim_Lighting1_Glitter_Density("Rim lighting glitter density", Float) = 100 _Rim_Lighting1_Glitter_Amount("Rim lighting glitter amount", Float) = 100 |
