summaryrefslogtreecommitdiffstats
path: root/tooner.shader
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2024-06-28 17:16:03 -0700
committeryum <yum.food.vr@gmail.com>2024-06-28 17:16:03 -0700
commit24d1a84d2b18ee771585e22ec00fa190afde3df5 (patch)
tree2742d430fdf921a9cf453baa5024ad786b68bd77 /tooner.shader
parent1ecc426e19462909700dd86df351050a0c7468c2 (diff)
Add quantization to rim lighting
Good for artistic effect.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader2
1 files changed, 2 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 938a922..b747945 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -150,6 +150,7 @@ Shader "yum_food/tooner"
_Rim_Lighting0_Power("Rim lighting power", Float) = 2.0
_Rim_Lighting0_Strength("Rim lighting strength", Float) = 1.0
_Rim_Lighting0_Emission("Rim lighting emission", Float) = 0
+ _Rim_Lighting0_Quantization("Rim lighting quantization", Float) = -1
_Rim_Lighting0_Glitter_Enabled("Rim lighting glitter", Float) = 0
_Rim_Lighting0_Glitter_Density("Rim lighting glitter density", Float) = 100
_Rim_Lighting0_Glitter_Amount("Rim lighting glitter amount", Float) = 100
@@ -165,6 +166,7 @@ Shader "yum_food/tooner"
_Rim_Lighting1_Power("Rim lighting power", Float) = 2.0
_Rim_Lighting1_Strength("Rim lighting strength", Float) = 1.0
_Rim_Lighting1_Emission("Rim lighting emission", Float) = 0
+ _Rim_Lighting1_Quantization("Rim lighting quantization", Float) = -1
_Rim_Lighting1_Glitter_Enabled("Rim lighting glitter", Float) = 0
_Rim_Lighting1_Glitter_Density("Rim lighting glitter density", Float) = 100
_Rim_Lighting1_Glitter_Amount("Rim lighting glitter amount", Float) = 100