From 24d1a84d2b18ee771585e22ec00fa190afde3df5 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 28 Jun 2024 17:16:03 -0700 Subject: Add quantization to rim lighting Good for artistic effect. --- tooner.shader | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tooner.shader') diff --git a/tooner.shader b/tooner.shader index 938a922..b747945 100644 --- a/tooner.shader +++ b/tooner.shader @@ -150,6 +150,7 @@ Shader "yum_food/tooner" _Rim_Lighting0_Power("Rim lighting power", Float) = 2.0 _Rim_Lighting0_Strength("Rim lighting strength", Float) = 1.0 _Rim_Lighting0_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting0_Quantization("Rim lighting quantization", Float) = -1 _Rim_Lighting0_Glitter_Enabled("Rim lighting glitter", Float) = 0 _Rim_Lighting0_Glitter_Density("Rim lighting glitter density", Float) = 100 _Rim_Lighting0_Glitter_Amount("Rim lighting glitter amount", Float) = 100 @@ -165,6 +166,7 @@ Shader "yum_food/tooner" _Rim_Lighting1_Power("Rim lighting power", Float) = 2.0 _Rim_Lighting1_Strength("Rim lighting strength", Float) = 1.0 _Rim_Lighting1_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting1_Quantization("Rim lighting quantization", Float) = -1 _Rim_Lighting1_Glitter_Enabled("Rim lighting glitter", Float) = 0 _Rim_Lighting1_Glitter_Density("Rim lighting glitter density", Float) = 100 _Rim_Lighting1_Glitter_Amount("Rim lighting glitter amount", Float) = 100 -- cgit v1.2.3