diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-09 11:50:18 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-09 11:50:18 -0700 |
| commit | 2f48ee027587845df67214607f9cefc0e620d653 (patch) | |
| tree | c1b18c059bf99b66d4f00214e987805ee5d41f39 /tooner.shader | |
| parent | 674df2324fa891e23e982a95e46d8fda3378c0c3 (diff) | |
Decal tweaks
Move decals after matcap but before rim lighting. I use matcaps for
ghetto tonemapping, which causes black decals (tattoos) to look washed
out.
Also fix decal emission. It's now rgb instead of grayscale.
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/tooner.shader b/tooner.shader index ec515b3..ddf9aaa 100644 --- a/tooner.shader +++ b/tooner.shader @@ -388,7 +388,6 @@ Shader "yum_food/tooner" #include "tooner_lighting.cginc" ENDCG } - /* Pass { Tags { "RenderType" = "Opaque" @@ -459,7 +458,6 @@ Shader "yum_food/tooner" #include "mochie_shadow_caster.cginc" ENDCG } - */ } CustomEditor "ToonerGUI" } |
