diff options
| author | yum <yum.food.vr@gmail.com> | 2024-06-25 19:35:35 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-06-25 19:35:35 -0700 |
| commit | 312d7acc39b4dc33edd3fdc3d3d77d373b5cb198 (patch) | |
| tree | c4b73a8317699055fc46d9c33b490fac8e9d8db6 /tooner.shader | |
| parent | 9b1523dce73e803c822d33e2529f2836dcc8ef7f (diff) | |
Add glitter option to rim lighting
Now rim lighting can illuminate the avatar as if it has glitter on it.
Also deprecate glitter seed, since it was unused.
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader index c48f728..938a922 100644 --- a/tooner.shader +++ b/tooner.shader @@ -150,6 +150,11 @@ Shader "yum_food/tooner" _Rim_Lighting0_Power("Rim lighting power", Float) = 2.0 _Rim_Lighting0_Strength("Rim lighting strength", Float) = 1.0 _Rim_Lighting0_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting0_Glitter_Enabled("Rim lighting glitter", Float) = 0 + _Rim_Lighting0_Glitter_Density("Rim lighting glitter density", Float) = 100 + _Rim_Lighting0_Glitter_Amount("Rim lighting glitter amount", Float) = 100 + _Rim_Lighting0_Glitter_Speed("Rim lighting glitter speed", Float) = 1 + _Rim_Lighting0_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000 _Rim_Lighting1_Enabled("Enable rim lighting", Float) = 0 _Rim_Lighting1_Mode("Rim lighting mode", Float) = 0 @@ -160,6 +165,11 @@ Shader "yum_food/tooner" _Rim_Lighting1_Power("Rim lighting power", Float) = 2.0 _Rim_Lighting1_Strength("Rim lighting strength", Float) = 1.0 _Rim_Lighting1_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting1_Glitter_Enabled("Rim lighting glitter", Float) = 0 + _Rim_Lighting1_Glitter_Density("Rim lighting glitter density", Float) = 100 + _Rim_Lighting1_Glitter_Amount("Rim lighting glitter amount", Float) = 100 + _Rim_Lighting1_Glitter_Speed("Rim lighting glitter speed", Float) = 1 + _Rim_Lighting1_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000 _OKLAB_Enabled("Enable OKLAB", Float) = 0.0 _OKLAB_Mask("Mask", 2D) = "white" {} |
