summaryrefslogtreecommitdiffstats
path: root/tooner.shader
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2024-06-25 19:35:35 -0700
committeryum <yum.food.vr@gmail.com>2024-06-25 19:35:35 -0700
commit312d7acc39b4dc33edd3fdc3d3d77d373b5cb198 (patch)
treec4b73a8317699055fc46d9c33b490fac8e9d8db6 /tooner.shader
parent9b1523dce73e803c822d33e2529f2836dcc8ef7f (diff)
Add glitter option to rim lighting
Now rim lighting can illuminate the avatar as if it has glitter on it. Also deprecate glitter seed, since it was unused.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader10
1 files changed, 10 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index c48f728..938a922 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -150,6 +150,11 @@ Shader "yum_food/tooner"
_Rim_Lighting0_Power("Rim lighting power", Float) = 2.0
_Rim_Lighting0_Strength("Rim lighting strength", Float) = 1.0
_Rim_Lighting0_Emission("Rim lighting emission", Float) = 0
+ _Rim_Lighting0_Glitter_Enabled("Rim lighting glitter", Float) = 0
+ _Rim_Lighting0_Glitter_Density("Rim lighting glitter density", Float) = 100
+ _Rim_Lighting0_Glitter_Amount("Rim lighting glitter amount", Float) = 100
+ _Rim_Lighting0_Glitter_Speed("Rim lighting glitter speed", Float) = 1
+ _Rim_Lighting0_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000
_Rim_Lighting1_Enabled("Enable rim lighting", Float) = 0
_Rim_Lighting1_Mode("Rim lighting mode", Float) = 0
@@ -160,6 +165,11 @@ Shader "yum_food/tooner"
_Rim_Lighting1_Power("Rim lighting power", Float) = 2.0
_Rim_Lighting1_Strength("Rim lighting strength", Float) = 1.0
_Rim_Lighting1_Emission("Rim lighting emission", Float) = 0
+ _Rim_Lighting1_Glitter_Enabled("Rim lighting glitter", Float) = 0
+ _Rim_Lighting1_Glitter_Density("Rim lighting glitter density", Float) = 100
+ _Rim_Lighting1_Glitter_Amount("Rim lighting glitter amount", Float) = 100
+ _Rim_Lighting1_Glitter_Speed("Rim lighting glitter speed", Float) = 1
+ _Rim_Lighting1_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000
_OKLAB_Enabled("Enable OKLAB", Float) = 0.0
_OKLAB_Mask("Mask", 2D) = "white" {}