From 312d7acc39b4dc33edd3fdc3d3d77d373b5cb198 Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 25 Jun 2024 19:35:35 -0700 Subject: Add glitter option to rim lighting Now rim lighting can illuminate the avatar as if it has glitter on it. Also deprecate glitter seed, since it was unused. --- tooner.shader | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'tooner.shader') diff --git a/tooner.shader b/tooner.shader index c48f728..938a922 100644 --- a/tooner.shader +++ b/tooner.shader @@ -150,6 +150,11 @@ Shader "yum_food/tooner" _Rim_Lighting0_Power("Rim lighting power", Float) = 2.0 _Rim_Lighting0_Strength("Rim lighting strength", Float) = 1.0 _Rim_Lighting0_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting0_Glitter_Enabled("Rim lighting glitter", Float) = 0 + _Rim_Lighting0_Glitter_Density("Rim lighting glitter density", Float) = 100 + _Rim_Lighting0_Glitter_Amount("Rim lighting glitter amount", Float) = 100 + _Rim_Lighting0_Glitter_Speed("Rim lighting glitter speed", Float) = 1 + _Rim_Lighting0_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000 _Rim_Lighting1_Enabled("Enable rim lighting", Float) = 0 _Rim_Lighting1_Mode("Rim lighting mode", Float) = 0 @@ -160,6 +165,11 @@ Shader "yum_food/tooner" _Rim_Lighting1_Power("Rim lighting power", Float) = 2.0 _Rim_Lighting1_Strength("Rim lighting strength", Float) = 1.0 _Rim_Lighting1_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting1_Glitter_Enabled("Rim lighting glitter", Float) = 0 + _Rim_Lighting1_Glitter_Density("Rim lighting glitter density", Float) = 100 + _Rim_Lighting1_Glitter_Amount("Rim lighting glitter amount", Float) = 100 + _Rim_Lighting1_Glitter_Speed("Rim lighting glitter speed", Float) = 1 + _Rim_Lighting1_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000 _OKLAB_Enabled("Enable OKLAB", Float) = 0.0 _OKLAB_Mask("Mask", 2D) = "white" {} -- cgit v1.2.3