diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-10 13:41:58 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-10 13:41:58 -0700 |
| commit | 8948b000fb82cea4ce1d966a669daf68bfeb3166 (patch) | |
| tree | c607bcd235dd2abf58a0eb2986d089027d5aff22 /tooner.shader | |
| parent | 9035231332e55f9995618f3b65ab8b05d9b52023 (diff) | |
Implement metallics in PBR overlay
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader index 49d02bd..0c19812 100644 --- a/tooner.shader +++ b/tooner.shader @@ -21,6 +21,7 @@ Shader "yum_food/tooner" _PBR_Overlay0_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay0_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) + _PBR_Overlay0_Metallic_Enable("Metallic enable", Float) = 0 _PBR_Overlay0_Metallic("Metallic", Range(0, 1)) = 0 _PBR_Overlay0_Roughness_Enable("Roughness enable", Float) = 0 _PBR_Overlay0_Roughness("Roughness", Range(0, 1)) = 1 @@ -43,6 +44,7 @@ Shader "yum_food/tooner" _PBR_Overlay1_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay1_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) + _PBR_Overlay1_Metallic_Enable("Metallic enable", Float) = 0 _PBR_Overlay1_Metallic("Metallic", Range(0, 1)) = 0 _PBR_Overlay1_Roughness_Enable("Roughness enable", Float) = 0 _PBR_Overlay1_Roughness("Roughness", Range(0, 1)) = 1 @@ -65,6 +67,7 @@ Shader "yum_food/tooner" _PBR_Overlay2_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay2_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) + _PBR_Overlay2_Metallic_Enable("Metallic enable", Float) = 0 _PBR_Overlay2_Metallic("Metallic", Range(0, 1)) = 0 _PBR_Overlay2_Roughness_Enable("Roughness enable", Float) = 0 _PBR_Overlay2_Roughness("Roughness", Range(0, 1)) = 1 @@ -87,6 +90,7 @@ Shader "yum_food/tooner" _PBR_Overlay3_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay3_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) + _PBR_Overlay3_Metallic_Enable("Metallic enable", Float) = 0 _PBR_Overlay3_Metallic("Metallic", Range(0, 1)) = 0 _PBR_Overlay3_Roughness_Enable("Roughness enable", Float) = 0 _PBR_Overlay3_Roughness("Roughness", Range(0, 1)) = 1 |
