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* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Add fog gimmickyum2024-10-07
* Fix center eye toggle in rim lightingyum2024-10-07
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* GUI business logic always executesyum2024-10-02
* PBR overlays can now overwrite glitteryum2024-10-01
* Bring back rim lighting polar maskyum2024-09-30
* Add per-channel center eye fixyum2024-09-30
* Add new eye gimmickyum2024-09-29
* World lighting bugfixesyum2024-09-28
* Add letter grid gimmickyum2024-09-28
* Add demo to READMEyum2024-09-25
* Bugfixes & small tweaksyum2024-09-25
* World lighting fixesyum2024-09-24
* Begin refactoring c#yum2024-09-23
* Fix subtle bug in LRGB <-> XYZ conversionyum2024-09-20
* Move inliner under Editor/yum2024-09-18
* Add shader inlining toolingyum2024-09-18
* Tweak cubemap codeyum2024-09-18
* Bugfix: misspelled _WorldSpaceCameraPosyum2024-09-15
* Always show LTCGI settingsyum2024-09-13
* Convert mochie params to range/toggleyum2024-09-13
* UI cleanupyum2024-09-13
* Tweak multiply mode matcap emissionsyum2024-09-12
* Replace all instances of _WorldSpaceCameraPos with center eye posyum2024-09-12
* Start work on new halo techyum2024-09-10
* Rework glitteryum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* Add quantization and alpha blending to rorschach effectyum2024-09-07
* add a bunch of parameters to rorschach gimmickyum2024-09-07
* Add rorschach gimmickyum2024-09-06
* Add build nonce hackyum2024-09-06
* Add sampler mode to PBR sectionyum2024-09-02
* Add lit glitter logicyum2024-08-30
* Add 4 more UV channelsyum2024-08-29
* Bump up emissions cap; add discard to all passesyum2024-08-28
* Add color (tint) to glitteryum2024-08-28
* Emissions are now UV channel awareyum2024-08-28
* Put stencil block in additive & shadow caster passesyum2024-08-28
* Add second emission slotyum2024-08-28
* Add second HSV slotyum2024-08-28
* Overhaul stencilingyum2024-08-27
* Add mipmap bias for overlays and matcap normalsyum2024-08-24
* Switch to SampleBias for everythingyum2024-08-24
* Add .meta files for texturesyum2024-08-22
* Add second indirect specular lighting factoryum2024-08-22
* Matcap can now overwrite rim lighting in a configurable wayyum2024-08-22
* Matcap masks are now UV channel awareyum2024-08-21
* Add discard featureyum2024-08-21