summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAge
...
* Implement UV channel selection for matcap normalsyum2024-08-20
* Add two more UV channelsyum2024-08-20
* Add normals replace option to matcapyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Scrap tessellation code for nowyum2024-08-17
* PBR overlay gradients are now UV-channel awareyum2024-08-17
* Unity 2022.3.22f1 bugfix: instance id must be declared in tess_datayum2024-08-17
* Unity 2022.3.22f1 bugfix: instance id must be declared in v2fyum2024-08-17
* Put lighting factors after clampyum2024-08-17
* Add proximity dimming featureyum2024-08-17
* Rim lighting now supports second UV channelyum2024-08-11
* Add two more rim lighting slotsyum2024-08-10
* Add mask inverts for roughness & hue shiftyum2024-08-10
* Implement metallics in PBR overlayyum2024-08-10
* Add sampler mode (clamp/repeat) control to PBR overlayyum2024-08-10
* Decals can now use a secondary UV channelyum2024-08-10
* Add metallic/roughness to decalsyum2024-08-10
* Decal tweaksyum2024-08-09
* Implement overlay roughnessyum2024-08-02
* Add second clearcoat mask, and add invert abilityyum2024-08-02
* Add controls for overlays on transparent materialsyum2024-08-02
* Implement stereo instancingyum2024-07-28
* Add facing quad gimmickyum2024-07-26
* Switch to poi-style direct lightingyum2024-07-20
* Normalize normalsyum2024-07-20
* Add second mask to matcapsyum2024-07-20
* Temporarily disable direct lighting in outlinesyum2024-07-18
* Fix glitter againyum2024-07-18
* Add spherize vertex location gimmickyum2024-07-18
* Add individual lighting multipliersyum2024-07-18
* Add lighting multiplier & reflection probe saturation controlyum2024-07-16
* Vertex lights now affect clearcoatyum2024-07-15
* Rename v2f `vertex` to `pos`yum2024-07-15
* Indicate modifications to filament clearcoat mathyum2024-07-15
* Add clearcoat maskyum2024-07-15
* Add filament-style clearcoatyum2024-07-15
* Fix metallicsyum2024-07-15
* Add Toon shading modeyum2024-07-15
* Switch to Mochie's BRDFyum2024-07-14
* Outline bugfixesyum2024-07-14
* Integration pixellation and trochoid shadersyum2024-07-13
* Integrate metallic eye shaderyum2024-07-13
* Add audiolink to vertex location quantization gimmickyum2024-07-12
* Delete unused codeyum2024-07-10
* Add hacky multiplier to location quantization gimmickyum2024-07-09
* Add matcap and vertex location quantizationyum2024-07-09
* Add angle control to decalsyum2024-07-01
* Add basic decalsyum2024-06-29
* Add quantization to rim lightingyum2024-06-28
* Implement proper fix to glitter flickering issueyum2024-06-25