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Tooner.git
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A toon shader for Unity's BIRP.
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*
Implement UV channel selection for matcap normals
yum
2024-08-20
*
Add two more UV channels
yum
2024-08-20
*
Add normals replace option to matcap
yum
2024-08-20
*
Add HSV, global emissions multiplier
yum
2024-08-19
*
Scrap tessellation code for now
yum
2024-08-17
*
PBR overlay gradients are now UV-channel aware
yum
2024-08-17
*
Unity 2022.3.22f1 bugfix: instance id must be declared in tess_data
yum
2024-08-17
*
Unity 2022.3.22f1 bugfix: instance id must be declared in v2f
yum
2024-08-17
*
Put lighting factors after clamp
yum
2024-08-17
*
Add proximity dimming feature
yum
2024-08-17
*
Rim lighting now supports second UV channel
yum
2024-08-11
*
Add two more rim lighting slots
yum
2024-08-10
*
Add mask inverts for roughness & hue shift
yum
2024-08-10
*
Implement metallics in PBR overlay
yum
2024-08-10
*
Add sampler mode (clamp/repeat) control to PBR overlay
yum
2024-08-10
*
Decals can now use a secondary UV channel
yum
2024-08-10
*
Add metallic/roughness to decals
yum
2024-08-10
*
Decal tweaks
yum
2024-08-09
*
Implement overlay roughness
yum
2024-08-02
*
Add second clearcoat mask, and add invert ability
yum
2024-08-02
*
Add controls for overlays on transparent materials
yum
2024-08-02
*
Implement stereo instancing
yum
2024-07-28
*
Add facing quad gimmick
yum
2024-07-26
*
Switch to poi-style direct lighting
yum
2024-07-20
*
Normalize normals
yum
2024-07-20
*
Add second mask to matcaps
yum
2024-07-20
*
Temporarily disable direct lighting in outlines
yum
2024-07-18
*
Fix glitter again
yum
2024-07-18
*
Add spherize vertex location gimmick
yum
2024-07-18
*
Add individual lighting multipliers
yum
2024-07-18
*
Add lighting multiplier & reflection probe saturation control
yum
2024-07-16
*
Vertex lights now affect clearcoat
yum
2024-07-15
*
Rename v2f `vertex` to `pos`
yum
2024-07-15
*
Indicate modifications to filament clearcoat math
yum
2024-07-15
*
Add clearcoat mask
yum
2024-07-15
*
Add filament-style clearcoat
yum
2024-07-15
*
Fix metallics
yum
2024-07-15
*
Add Toon shading mode
yum
2024-07-15
*
Switch to Mochie's BRDF
yum
2024-07-14
*
Outline bugfixes
yum
2024-07-14
*
Integration pixellation and trochoid shaders
yum
2024-07-13
*
Integrate metallic eye shader
yum
2024-07-13
*
Add audiolink to vertex location quantization gimmick
yum
2024-07-12
*
Delete unused code
yum
2024-07-10
*
Add hacky multiplier to location quantization gimmick
yum
2024-07-09
*
Add matcap and vertex location quantization
yum
2024-07-09
*
Add angle control to decals
yum
2024-07-01
*
Add basic decals
yum
2024-06-29
*
Add quantization to rim lighting
yum
2024-06-28
*
Implement proper fix to glitter flickering issue
yum
2024-06-25
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