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* Update READMEHEADmasteryum2025-03-26
* Add 4x4 textures to ssfdyum2025-02-05
* Disable custom depth - breaks projectorsyum2025-02-03
* More SSFD tweaksyum2025-02-02
* Finish reproducing SSFD techyum2025-02-02
* Begin plugging in SSFDyum2025-02-02
* Begin work on ssfd in lens shaderyum2025-02-01
* Implement surface stable fractal ditheringyum2025-02-01
* Add bayer matrices & grabpass-based lens shaderyum2025-01-31
* Reimplement faceme gimmickyum2025-01-31
* Add global offset to zwrite abominationyum2025-01-29
* Yellow abomination now faces camera and grows as it gets fartheryum2025-01-28
* Begin work on zwrite abominationyum2025-01-27
* Restore spherical boundary to fog gimmickyum2025-01-27
* Add ability to swap decal slotsyum2025-01-27
* Add LTCGI strength slideryum2025-01-22
* Tweak clearcoatyum2025-01-22
* Add some options to ds2_11 (terrain gimmick)yum2025-01-22
* Clearcoat can disable texture normalsyum2025-01-21
* Add vector based ndotl mask to glitteryum2025-01-20
* Add UV domain warping, box discard gimmicksyum2025-01-20
* Add terrain gimmick (ds2_11) and analytic fog (fog01)yum2025-01-19
* Use quad intrinsics to compute trochoid normalsyum2025-01-17
* Continue fucking with trochoid normalsyum2025-01-16
* im going to kill myselfyum2025-01-14
* Fix shadow caster passyum2025-01-04
* More fog tweaks: add animated noise, motion vectoryum2025-01-04
* Fog now uses object coordinatesyum2025-01-03
* Optimize downstairs 2 gimmick 3yum2025-01-01
* More work on downstairs 2 gimmicksyum2025-01-01
* Begin adding gimmicks for downstairs mapyum2024-12-30
* More LTCGI cleanupyum2024-12-27
* Tweak LTCGI based on world experimentsyum2024-12-25
* Vertex lighting is now wrappedyum2024-12-17
* Fix clearcoatyum2024-12-16
* Add domain warping to decal featureyum2024-12-16
* Fix smooth_minyum2024-12-10
* Add SDF mode to decalsyum2024-12-09
* Add second mask for rim lighting & matcapyum2024-12-05
* Add smoothness control to msdf font rendereryum2024-12-01
* Add small programmable text display gimmickyum2024-12-01
* Add cutout noise scale slideryum2024-11-30
* Fix gen_atlasyum2024-11-30
* Begin work generating an msdf atlas indexed by ascii codepointyum2024-11-30
* Interleaved gradient noise is now parameterized by frame countyum2024-11-26
* Add multiply mode to pbr overlaysyum2024-11-26
* Add ACES filmic toggle to main shaderyum2024-11-18
* Refactor tonemapping curves into their own headersyum2024-11-18
* Update function nameyum2024-11-17
* Add brightness clamping to fogyum2024-11-17