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Tooner.git
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A toon shader for Unity's BIRP.
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*
Add ACES tonemapping to fog
yum
2024-11-16
*
Fox texture samples now use point
yum
2024-11-16
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Add seed to interleaved gradient noise cutout
yum
2024-11-09
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Add separate sliders for diffuse/direct lighting
yum
2024-11-09
*
Tweak fog diffuse
yum
2024-11-08
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Optimize fog again
yum
2024-11-08
*
Fog domain warping now occurs in 3d
yum
2024-11-07
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Fog tweaks
yum
2024-11-07
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Begin experimenting with domain warping
yum
2024-11-06
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Add baked normals & ltcgi to fog
yum
2024-11-06
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Fog cleanup
yum
2024-11-05
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Add toggle to light fog emitter with normals
yum
2024-11-04
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Add fog normals
yum
2024-11-04
*
oops
yum
2024-11-04
*
Begin work adding normals to fog
yum
2024-11-04
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Specular lighting now wraps
yum
2024-11-04
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3d white noise generator now supports different dimensionality
yum
2024-11-04
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Add noise mask option to cutout shading mode
yum
2024-11-04
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Add interleaved gradient noise cutout mode
yum
2024-11-03
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Misc
yum
2024-11-03
*
Lots of tweaks
yum
2024-11-03
*
Fix energy preservation in emitter sampling
yum
2024-11-03
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hack: Apply interleaved gradient noise to direct light
yum
2024-11-02
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idk why this was off
yum
2024-11-02
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Fog uses interleaved gradient noise instead of white noise
yum
2024-11-02
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Step size no longer depends on density
yum
2024-11-02
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Remove redundant saturate
yum
2024-11-02
*
Can now specify interpolation mode on most important textures
yum
2024-10-29
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Bugfixes
yum
2024-10-28
*
Begin optimizing gerstner demo
yum
2024-10-26
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Update cloning
yum
2024-10-26
*
Add features for constant rim lighting view direction
yum
2024-10-25
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add water stuff
yum
2024-10-24
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Refine origin damping behavior, fix normals precision
yum
2024-10-23
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Add gerstner water gimmick
yum
2024-10-23
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Begin work on aurora gimmick
yum
2024-10-17
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Add toggle for unity fog
yum
2024-10-17
*
More fog golfing
yum
2024-10-15
*
Clean up fog code before tensorizing
yum
2024-10-15
*
Mitigate fog noise in desktop mode
yum
2024-10-15
*
Fix fog time scaling
yum
2024-10-13
*
Fog lod scales with density
yum
2024-10-13
*
Fix fog EV after exponentiating
yum
2024-10-13
*
Fog performance optimizations
yum
2024-10-13
*
Try 8x8x8 red only texture
yum
2024-10-12
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Begin performance profiling of fog
yum
2024-10-12
*
Fog performance optimizations
yum
2024-10-11
*
Rework step size / density
yum
2024-10-09
*
Avatar bugfixes
yum
2024-10-09
*
Add emitter texture to fog
yum
2024-10-09
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