diff options
| author | yum <yum.food.vr@gmail.com> | 2024-11-09 16:48:23 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-11-09 16:48:39 -0800 |
| commit | 82b3aa6059d6c118c6fd617be49ee6f070e153a0 (patch) | |
| tree | 665971fe1a433e58f9484bbb1ecadf910a3cd8ef | |
| parent | c5d3fb245c692e238250a46afa60564ab4cf5eb1 (diff) | |
Add seed to interleaved gradient noise cutout
| -rw-r--r-- | Editor/tooner.cs | 3 | ||||
| -rw-r--r-- | globals.cginc | 3 | ||||
| -rw-r--r-- | tooner.shader | 1 | ||||
| -rw-r--r-- | tooner_lighting.cginc | 2 |
4 files changed, 8 insertions, 1 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 953f5c5..df3fa9d 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2510,6 +2510,9 @@ public class ToonerGUI : ShaderGUI { TexturePropertySingleLine( MakeLabel(bc, "Noise mask"), bc); + } else if (cmode == CutoutMode.InterleavedGradientNoise) { + bc = FindProperty("_Rendering_Cutout_Ign_Seed"); + FloatProperty(bc, "Seed"); } EditorGUI.indentLevel -= 1; } diff --git a/globals.cginc b/globals.cginc index 1a995e8..0e8da7b 100644 --- a/globals.cginc +++ b/globals.cginc @@ -317,6 +317,9 @@ float _Ambient_Occlusion_Strength; #if defined(_RENDERING_CUTOUT) float _Alpha_Cutoff; +#if defined(_RENDERING_CUTOUT_IGN) +float _Rendering_Cutout_Ign_Seed; +#endif #endif #if defined(_OUTLINES) diff --git a/tooner.shader b/tooner.shader index fa7a46a..e47f35c 100644 --- a/tooner.shader +++ b/tooner.shader @@ -205,6 +205,7 @@ Shader "yum_food/tooner" [MaterialToggle] _Confabulate_Normals("Confabulate mesh normals", Float) = 0.0 _Alpha_Cutoff("Alpha cutoff", Range(0, 1)) = 0.5 + _Rendering_Cutout_Ign_Seed("IGN seed", Float) = 0 _Outline_Width("Outline width", Range(0, 0.1)) = 0.01 _Outline_Color("Outline color", Color) = (0, 0, 0, 1) diff --git a/tooner_lighting.cginc b/tooner_lighting.cginc index 56c37f7..243393a 100644 --- a/tooner_lighting.cginc +++ b/tooner_lighting.cginc @@ -1789,7 +1789,7 @@ float4 effect(inout v2f i, out float depth) float ar = rand2(i.uv0); clip(albedo.a - ar); #elif defined(_RENDERING_CUTOUT_IGN) - float ar = ign_anim(tdata.screen_uv_round); + float ar = ign_anim(tdata.screen_uv_round+_Rendering_Cutout_Ign_Seed); clip(albedo.a - ar); #elif defined(_RENDERING_CUTOUT_NOISE_MASK) float ar = _Rendering_Cutout_Noise_Mask.SampleLevel(point_repeat_s, tdata.screen_uv * _ScreenParams.xy * _Rendering_Cutout_Noise_Mask_TexelSize.xy, 0); |
