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authoryum <yum.food.vr@gmail.com>2024-09-13 14:05:27 -0700
committeryum <yum.food.vr@gmail.com>2024-09-13 14:05:27 -0700
commit7875e0a656a4bc8802ce7365baa34be3be20dac4 (patch)
treef34166e7bfb02eb190a2ca381a150e86e9c679a2
parent532921487d52418357d00f499d13b23a47644a58 (diff)
Convert mochie params to range/toggle
-rw-r--r--Editor/tooner.cs16
-rw-r--r--tooner.shader12
2 files changed, 17 insertions, 11 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index 8cfbecb..9c07691 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -1689,15 +1689,21 @@ public class ToonerGUI : ShaderGUI {
MaterialProperty bc;
bc = FindProperty("_WrappingFactor");
- editor.FloatProperty(bc, "Wrapping factor");
+ editor.RangeProperty(bc, "Wrapping factor");
bc = FindProperty("_SpecularStrength");
- editor.FloatProperty(bc, "Specular strength");
+ editor.RangeProperty(bc, "Specular strength");
bc = FindProperty("_FresnelStrength");
- editor.FloatProperty(bc, "Fresnel strength");
+ editor.RangeProperty(bc, "Fresnel strength");
+
bc = FindProperty("_UseFresnel");
- editor.FloatProperty(bc, "Use fresnel");
+ bool enabled = bc.floatValue > 1E-6;
+ EditorGUI.BeginChangeCheck();
+ enabled = EditorGUILayout.Toggle("Use fresnel", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+
bc = FindProperty("_ReflectionStrength");
- editor.FloatProperty(bc, "Reflection strength");
+ editor.RangeProperty(bc, "Reflection strength");
EditorGUI.indentLevel -= 1;
}
diff --git a/tooner.shader b/tooner.shader
index 5326f20..6ab0076 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -503,12 +503,12 @@ Shader "yum_food/tooner"
_ScatterAmbient("_ScatterAmbient", Float) = 0
_GSAA("_GSAA", Float) = 0
_GSAAStrength("_GSAAStrength", Float) = 0
- _WrappingFactor("_WrappingFactor", Float) = 0
+ _WrappingFactor("_WrappingFactor", Range(0,1)) = 0
_Subsurface("_Subsurface", Float) = 0
- _SpecularStrength("_SpecularStrength", Float) = 1
- _FresnelStrength("_FresnelStrength", Float) = 1
+ _SpecularStrength("_SpecularStrength", Range(0,1)) = 1
+ _FresnelStrength("_FresnelStrength", Range(0,1)) = 1
_UseFresnel("_UseFresnel", Float) = 1
- _ReflectionStrength("_ReflectionStrength", Float) = 1
+ _ReflectionStrength("_ReflectionStrength", Range(0,1)) = 1
shadowedReflections("shadowedReflections", Vector) = (0, 0, 0, 0)
_ReflShadows("_ReflShadows", Vector) = (0, 0, 0, 0)
_ReflShadowStrength("_ReflShadowStrength", Vector) = (0, 0, 0, 0)
@@ -528,7 +528,7 @@ Shader "yum_food/tooner"
_Decal1_UI_Show("UI hide", Float) = 0
_Decal2_UI_Show("UI hide", Float) = 0
_Decal3_UI_Show("UI hide", Float) = 0
- _Lighting_UI_Show("UI hide", Float) = 1
+ _Lighting_UI_Show("UI hide", Float) = 0
_Emission_UI_Show("UI hide", Float) = 0
_Shading_UI_Show("UI hide", Float) = 0
_Matcaps_UI_Show("UI hide", Float) = 0
@@ -541,7 +541,7 @@ Shader "yum_food/tooner"
_Outlines_UI_Show("UI hide", Float) = 0
_Glitter_UI_Show("UI hide", Float) = 0
_Gimmicks_UI_Show("UI hide", Float) = 0
- _Rendering_UI_Show("UI hide", Float) = 1
+ _Rendering_UI_Show("UI hide", Float) = 0
_Explosion_UI_Show("UI hide", Float) = 0
_Geometry_Scroll_UI_Show("UI hide", Float) = 0
_UV_Scroll_UI_Show("UI hide", Float) = 0