diff options
| author | yum <yum.food.vr@gmail.com> | 2024-09-20 18:27:37 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-20 18:28:48 -0700 |
| commit | 8bcfe9a6a31e4c4400cb0be4fb1823748ec7fcb2 (patch) | |
| tree | f2920dbf7f8777902167a6a6b85efdcf60eccab9 /tooner.shader | |
| parent | 9c3b0eb22f65c158462894ed849ce9866446abd0 (diff) | |
Fix subtle bug in LRGB <-> XYZ conversion
Also do some misc cleanup.
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/tooner.shader b/tooner.shader index 64faef1..84a6539 100644 --- a/tooner.shader +++ b/tooner.shader @@ -8,7 +8,7 @@ Shader "yum_food/tooner" { _Color("Base color", Color) = (0.8, 0.8, 0.8, 1) _Metallic("Metallic", Range(0, 1)) = 0 - _Roughness("Roughness", Range(0, 4)) = 1 + _Roughness("Roughness", Range(0, 4)) = 0.5 _Roughness_Invert("Roughness invert", Float) = 0 _Clearcoat_Enabled("Clearcoat enabled", Float) = 0 @@ -516,40 +516,40 @@ Shader "yum_food/tooner" _Discard_Enable_Static("Enable discard feature (static)", Float) = 0 _Discard_Enable_Dynamic("Enable discard feature (dynamic)", Float) = 0 - _PBR_UI_Show("UI hide", Float) = 1 - _PBR_Overlay_UI_Show("UI hide", Float) = 0 - _PBR_Overlay0_UI_Show("UI hide", Float) = 0 - _PBR_Overlay1_UI_Show("UI hide", Float) = 0 - _PBR_Overlay2_UI_Show("UI hide", Float) = 0 - _PBR_Overlay3_UI_Show("UI hide", Float) = 0 - _Clearcoat_UI_Show("UI hide", Float) = 0 - _Decal_UI_Show("UI hide", Float) = 0 - _Decal0_UI_Show("UI hide", Float) = 0 - _Decal1_UI_Show("UI hide", Float) = 0 - _Decal2_UI_Show("UI hide", Float) = 0 - _Decal3_UI_Show("UI hide", Float) = 0 - _Lighting_UI_Show("UI hide", Float) = 0 - _Emission_UI_Show("UI hide", Float) = 0 - _Shading_UI_Show("UI hide", Float) = 0 - _Matcaps_UI_Show("UI hide", Float) = 0 - _Matcap0_UI_Show("UI hide", Float) = 0 - _Matcap1_UI_Show("UI hide", Float) = 0 - _Rim_Lighting0_UI_Show("UI hide", Float) = 0 - _Rim_Lighting1_UI_Show("UI hide", Float) = 0 - _Rim_Lighting2_UI_Show("UI hide", Float) = 0 - _Rim_Lighting3_UI_Show("UI hide", Float) = 0 - _Outlines_UI_Show("UI hide", Float) = 0 - _Glitter_UI_Show("UI hide", Float) = 0 - _Gimmicks_UI_Show("UI hide", Float) = 0 - _Rendering_UI_Show("UI hide", Float) = 0 - _Explosion_UI_Show("UI hide", Float) = 0 - _Geometry_Scroll_UI_Show("UI hide", Float) = 0 - _UV_Scroll_UI_Show("UI hide", Float) = 0 - _Hue_Shift_UI_Show("UI hide", Float) = 0 - _Hue_Shift_OKLAB_UI_Show("UI hide", Float) = 0 - _Hue_Shift_HSV_UI_Show("UI hide", Float) = 0 - _Clones_UI_Show("UI hide", Float) = 0 - _Mochie_UI_Show("UI hide", Float) = 0 + _PBR_UI_Show("UI show", Float) = 1 + _PBR_Overlay_UI_Show("UI show", Float) = 0 + _PBR_Overlay0_UI_Show("UI show", Float) = 0 + _PBR_Overlay1_UI_Show("UI show", Float) = 0 + _PBR_Overlay2_UI_Show("UI show", Float) = 0 + _PBR_Overlay3_UI_Show("UI show", Float) = 0 + _Clearcoat_UI_Show("UI show", Float) = 0 + _Decal_UI_Show("UI show", Float) = 0 + _Decal0_UI_Show("UI show", Float) = 0 + _Decal1_UI_Show("UI show", Float) = 0 + _Decal2_UI_Show("UI show", Float) = 0 + _Decal3_UI_Show("UI show", Float) = 0 + _Lighting_UI_Show("UI show", Float) = 0 + _Emission_UI_Show("UI show", Float) = 0 + _Shading_UI_Show("UI show", Float) = 0 + _Matcaps_UI_Show("UI show", Float) = 0 + _Matcap0_UI_Show("UI show", Float) = 0 + _Matcap1_UI_Show("UI show", Float) = 0 + _Rim_Lighting0_UI_Show("UI show", Float) = 0 + _Rim_Lighting1_UI_Show("UI show", Float) = 0 + _Rim_Lighting2_UI_Show("UI show", Float) = 0 + _Rim_Lighting3_UI_Show("UI show", Float) = 0 + _Outlines_UI_Show("UI show", Float) = 0 + _Glitter_UI_Show("UI show", Float) = 0 + _Gimmicks_UI_Show("UI show", Float) = 0 + _Rendering_UI_Show("UI show", Float) = 0 + _Explosion_UI_Show("UI show", Float) = 0 + _Geometry_Scroll_UI_Show("UI show", Float) = 0 + _UV_Scroll_UI_Show("UI show", Float) = 0 + _Hue_Shift_UI_Show("UI show", Float) = 0 + _Hue_Shift_OKLAB_UI_Show("UI show", Float) = 0 + _Hue_Shift_HSV_UI_Show("UI show", Float) = 0 + _Clones_UI_Show("UI show", Float) = 0 + _Mochie_UI_Show("UI show", Float) = 0 } SubShader { |
