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authoryum <yum.food.vr@gmail.com>2024-10-11 18:39:50 -0700
committeryum <yum.food.vr@gmail.com>2024-10-11 18:39:50 -0700
commit0e39a7ef25e7938b84736519057c06c8d84856cc (patch)
tree7af1f8822572aa13747e913fbd8b5ca7d5a82819 /tooner.shader
parente193c86c869b84dfaaa26465c0e6fb923a27631c (diff)
Fog performance optimizations
* Rename albedo cutoff to alpha cutoff * Add LODs for calculating fog density * Use 3D noise texture to speed up density calculation * Eliminate low impact octaves from density calculation * Add support for multiple emitters
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader29
1 files changed, 23 insertions, 6 deletions
diff --git a/tooner.shader b/tooner.shader
index d3999e9..72567a2 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -619,21 +619,38 @@ Shader "yum_food/tooner"
_Mochie_UI_Show("UI show", Float) = 0
_Gimmick_Fog_00_Enable_Static("Enable fog 00", Float) = 0
+ _Gimmick_Fog_00_Noise("Noise", 3D) = "black" {}
_Gimmick_Fog_00_Max_Ray("Max ray", Float) = 25
_Gimmick_Fog_00_Radius("Radius", Float) = 25
_Gimmick_Fog_00_Step_Size_Factor("Step size (meters)", Float) = 1
_Gimmick_Fog_00_Noise_Scale("Noise scale", Float) = 1
_Gimmick_Fog_00_Noise_Exponent("Noise exponent", Float) = 2.0
- _Gimmick_Fog_00_Density("Density", Range(0,2)) = 1.0
+ _Gimmick_Fog_00_Density("Density", Range(0,10)) = 1.0
_Gimmick_Fog_00_Normal_Cutoff("Normal cutoff (alpha)", Range(0,1)) = 0.5
- _Gimmick_Fog_00_Albedo_Cutoff("Albedo cutoff (alpha)", Range(0,1)) = 0.9
+ _Gimmick_Fog_00_Alpha_Cutoff("Albedo cutoff (alpha)", Range(0,1)) = 0.9
_Gimmick_Fog_00_Ray_Origin_Randomization("Enable ray origin randomization", Range(0,1)) = 1
+ _Gimmick_Fog_00_Lod_Half_Life("fog", Float) = 5
+
_Gimmick_Fog_00_Emitter_Texture("Emitter texture", 2D) = "black" {}
- _Gimmick_Fog_00_Emitter_Location("fog", Vector) = (0, 0, 0, 0)
- _Gimmick_Fog_00_Emitter_Normal("fog", Vector) = (-1, 0, 0, 0)
- _Gimmick_Fog_00_Emitter_Scale_X("fog", Float) = 1
- _Gimmick_Fog_00_Emitter_Scale_Y("fog", Float) = 1
_Gimmick_Fog_00_Emitter_Brightness("fog", Float) = 1
+ _Gimmick_Fog_00_Emitter_Lod_Half_Life("fog", Float) = 5
+
+ _Gimmick_Fog_00_Emitter0_Location("fog", Vector) = (0, 0, 0, 0)
+ _Gimmick_Fog_00_Emitter0_Normal("fog", Vector) = (-1, 0, 0, 0)
+ _Gimmick_Fog_00_Emitter0_Scale_X("fog", Float) = 1
+ _Gimmick_Fog_00_Emitter0_Scale_Y("fog", Float) = 1
+
+ _Gimmick_Fog_00_Emitter1_Enable_Static("fog", Float) = 0
+ _Gimmick_Fog_00_Emitter1_Location("fog", Vector) = (0, 0, 0, 0)
+ _Gimmick_Fog_00_Emitter1_Normal("fog", Vector) = (-1, 0, 0, 0)
+ _Gimmick_Fog_00_Emitter1_Scale_X("fog", Float) = 1
+ _Gimmick_Fog_00_Emitter1_Scale_Y("fog", Float) = 1
+
+ _Gimmick_Fog_00_Emitter2_Enable_Static("fog", Float) = 0
+ _Gimmick_Fog_00_Emitter2_Location("fog", Vector) = (0, 0, 0, 0)
+ _Gimmick_Fog_00_Emitter2_Normal("fog", Vector) = (-1, 0, 0, 0)
+ _Gimmick_Fog_00_Emitter2_Scale_X("fog", Float) = 1
+ _Gimmick_Fog_00_Emitter2_Scale_Y("fog", Float) = 1
}
SubShader
{