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authoryum <yum.food.vr@gmail.com>2024-08-30 14:24:59 -0700
committeryum <yum.food.vr@gmail.com>2024-08-30 14:24:59 -0700
commit2ea62b8fc899cab47e6e23da9168a42ecd6ddf45 (patch)
treec42724bf73ab60dfc00f308815bb291f70b41d63 /tooner.shader
parentc72069f69f451a4e369f01ac3dac3961740127b5 (diff)
Add lit glitter logic
Also fix prox dimming. It should occur *after* the non-specular brightness budget correction.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader3
1 files changed, 2 insertions, 1 deletions
diff --git a/tooner.shader b/tooner.shader
index c65a519..227131d 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -202,7 +202,8 @@ Shader "yum_food/tooner"
_Glitter_Amount("Glitter amount", Range(1, 100)) = 35
_Glitter_Speed("Glitter speed", float) = 1
_Glitter_Seed("Glitter seed", float) = 1
- _Glitter_Brightness("Glitter brightness", float) = 1
+ _Glitter_Brightness("Glitter brightness (unlit)", float) = 1
+ _Glitter_Brightness_Lit("Glitter brightness (lit)", float) = 0
_Glitter_Angle("Glitter angle", Range(0, 90)) = 90
_Glitter_Power("Glitter power", float) = 30
_Glitter_UV_Select("Glitter UV channel", Range(0, 7)) = 0