diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-30 14:24:59 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-30 14:24:59 -0700 |
| commit | 2ea62b8fc899cab47e6e23da9168a42ecd6ddf45 (patch) | |
| tree | c42724bf73ab60dfc00f308815bb291f70b41d63 /tooner.shader | |
| parent | c72069f69f451a4e369f01ac3dac3961740127b5 (diff) | |
Add lit glitter logic
Also fix prox dimming. It should occur *after* the non-specular
brightness budget correction.
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tooner.shader b/tooner.shader index c65a519..227131d 100644 --- a/tooner.shader +++ b/tooner.shader @@ -202,7 +202,8 @@ Shader "yum_food/tooner" _Glitter_Amount("Glitter amount", Range(1, 100)) = 35 _Glitter_Speed("Glitter speed", float) = 1 _Glitter_Seed("Glitter seed", float) = 1 - _Glitter_Brightness("Glitter brightness", float) = 1 + _Glitter_Brightness("Glitter brightness (unlit)", float) = 1 + _Glitter_Brightness_Lit("Glitter brightness (lit)", float) = 0 _Glitter_Angle("Glitter angle", Range(0, 90)) = 90 _Glitter_Power("Glitter power", float) = 30 _Glitter_UV_Select("Glitter UV channel", Range(0, 7)) = 0 |
