From 2ea62b8fc899cab47e6e23da9168a42ecd6ddf45 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 30 Aug 2024 14:24:59 -0700 Subject: Add lit glitter logic Also fix prox dimming. It should occur *after* the non-specular brightness budget correction. --- tooner.shader | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'tooner.shader') diff --git a/tooner.shader b/tooner.shader index c65a519..227131d 100644 --- a/tooner.shader +++ b/tooner.shader @@ -202,7 +202,8 @@ Shader "yum_food/tooner" _Glitter_Amount("Glitter amount", Range(1, 100)) = 35 _Glitter_Speed("Glitter speed", float) = 1 _Glitter_Seed("Glitter seed", float) = 1 - _Glitter_Brightness("Glitter brightness", float) = 1 + _Glitter_Brightness("Glitter brightness (unlit)", float) = 1 + _Glitter_Brightness_Lit("Glitter brightness (lit)", float) = 0 _Glitter_Angle("Glitter angle", Range(0, 90)) = 90 _Glitter_Power("Glitter power", float) = 30 _Glitter_UV_Select("Glitter UV channel", Range(0, 7)) = 0 -- cgit v1.2.3