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authoryum <yum.food.vr@gmail.com>2024-08-22 02:15:28 -0700
committeryum <yum.food.vr@gmail.com>2024-08-22 02:15:28 -0700
commit3625c7c4e2f0d6e0e127ee2102aa5a8f6f0346c8 (patch)
tree7340678de073e2ab5377c695da00028d24c87be0 /tooner.shader
parent6647234da5e504b48cd2a72c52e24e9696ff9ee9 (diff)
Add second indirect specular lighting factor
First one is probably being used for animations. Second one is static.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader1
1 files changed, 1 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 80c1652..f815311 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -156,6 +156,7 @@ Shader "yum_food/tooner"
_Direct_Lighting_Factor("Direct lighting factor", Range(0, 5)) = 1
_Vertex_Lighting_Factor("Vertex lighting factor", Range(0, 5)) = 1
_Indirect_Specular_Lighting_Factor("Indirect specular lighting factor", Range(0, 5)) = 1
+ _Indirect_Specular_Lighting_Factor2("Indirect specular lighting factor", Range(0, 5)) = 1
_Indirect_Diffuse_Lighting_Factor("Indirect diffuse lighting factor", Range(0, 5)) = 1
_Reflection_Probe_Saturation("Reflection probe saturation", Range(0, 1)) = 1
_Min_Brightness("Min brightness", Range(0, 1)) = 0