From 3625c7c4e2f0d6e0e127ee2102aa5a8f6f0346c8 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 22 Aug 2024 02:15:28 -0700 Subject: Add second indirect specular lighting factor First one is probably being used for animations. Second one is static. --- tooner.shader | 1 + 1 file changed, 1 insertion(+) (limited to 'tooner.shader') diff --git a/tooner.shader b/tooner.shader index 80c1652..f815311 100644 --- a/tooner.shader +++ b/tooner.shader @@ -156,6 +156,7 @@ Shader "yum_food/tooner" _Direct_Lighting_Factor("Direct lighting factor", Range(0, 5)) = 1 _Vertex_Lighting_Factor("Vertex lighting factor", Range(0, 5)) = 1 _Indirect_Specular_Lighting_Factor("Indirect specular lighting factor", Range(0, 5)) = 1 + _Indirect_Specular_Lighting_Factor2("Indirect specular lighting factor", Range(0, 5)) = 1 _Indirect_Diffuse_Lighting_Factor("Indirect diffuse lighting factor", Range(0, 5)) = 1 _Reflection_Probe_Saturation("Reflection probe saturation", Range(0, 1)) = 1 _Min_Brightness("Min brightness", Range(0, 1)) = 0 -- cgit v1.2.3