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authoryum <yum.food.vr@gmail.com>2024-09-30 00:35:30 -0700
committeryum <yum.food.vr@gmail.com>2024-09-30 00:35:30 -0700
commit27ed5cff800c67d87025d0b43154719e92f6527e (patch)
tree1dd6916a35c8329be766adfef08f1d48b16a9eac /tooner.shader
parent6e34fcb7d82a7c7480768a2eadaaa5b77400ed09 (diff)
Add per-channel center eye fix
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader10
1 files changed, 6 insertions, 4 deletions
diff --git a/tooner.shader b/tooner.shader
index 2f1b87e..ddfc5b1 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -270,8 +270,6 @@ Shader "yum_food/tooner"
[HideInInspector] _DstBlend ("_SrcBlend", Float) = 0
[HideInInspector] _ZWrite ("_ZWrite", Float) = 1
- _MatcapRL_Center_Eye_Correction("Apply center eye correction to matcaps and rim lighting", Float) = 0
-
_Matcap0("Matcap", 2D) = "black" {}
_Matcap0_Mask("Matcap mask", 2D) = "white" {}
_Matcap0_Mask_Invert("Invert mask", Float) = 0.0
@@ -294,6 +292,7 @@ Shader "yum_food/tooner"
_Matcap0_Overwrite_Rim_Lighting_1("Overwrite RL", Float) = 0
_Matcap0_Overwrite_Rim_Lighting_2("Overwrite RL", Float) = 0
_Matcap0_Overwrite_Rim_Lighting_3("Overwrite RL", Float) = 0
+ _Matcap0_Center_Eye_Fix("Enable center eye fix", Float) = 0
_Matcap1("Matcap", 2D) = "black" {}
_Matcap1_Mask("Matcap mask", 2D) = "white" {}
@@ -317,6 +316,7 @@ Shader "yum_food/tooner"
_Matcap1_Overwrite_Rim_Lighting_1("Overwrite RL", Float) = 0
_Matcap1_Overwrite_Rim_Lighting_2("Overwrite RL", Float) = 0
_Matcap1_Overwrite_Rim_Lighting_3("Overwrite RL", Float) = 0
+ _Matcap1_Center_Eye_Fix("Enable center eye fix", Float) = 0
_Rim_Lighting0_Enabled("Enable rim lighting", Float) = 0
_Rim_Lighting0_Mode("Rim lighting mode", Float) = 0
@@ -339,6 +339,7 @@ Shader "yum_food/tooner"
_Rim_Lighting0_PolarMask_Enabled("Rim lighting polar mask enabled", Float) = 0
_Rim_Lighting0_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0
_Rim_Lighting0_PolarMask_Power("Rim lighting polar mask - power", Float) = 3
+ _Rim_Lighting0_Center_Eye_Fix("Enable center eye fix", Float) = 0
_Rim_Lighting1_Enabled("Enable rim lighting", Float) = 0
_Rim_Lighting1_Mode("Rim lighting mode", Float) = 0
@@ -361,6 +362,7 @@ Shader "yum_food/tooner"
_Rim_Lighting1_PolarMask_Enabled("Rim lighting polar mask enabled", Float) = 0
_Rim_Lighting1_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0
_Rim_Lighting1_PolarMask_Power("Rim lighting polar mask - power", Float) = 3
+ _Rim_Lighting1_Center_Eye_Fix("Enable center eye fix", Float) = 0
_Rim_Lighting2_Enabled("Enable rim lighting", Float) = 0
_Rim_Lighting2_Mode("Rim lighting mode", Float) = 0
@@ -383,6 +385,7 @@ Shader "yum_food/tooner"
_Rim_Lighting2_PolarMask_Enabled("Rim lighting polar mask enabled", Float) = 0
_Rim_Lighting2_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0
_Rim_Lighting2_PolarMask_Power("Rim lighting polar mask - power", Float) = 3
+ _Rim_Lighting2_Center_Eye_Fix("Enable center eye fix", Float) = 0
_Rim_Lighting3_Enabled("Enable rim lighting", Float) = 0
_Rim_Lighting3_Mode("Rim lighting mode", Float) = 0
@@ -405,6 +408,7 @@ Shader "yum_food/tooner"
_Rim_Lighting3_PolarMask_Enabled("Rim lighting polar mask enabled", Float) = 0
_Rim_Lighting3_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0
_Rim_Lighting3_PolarMask_Power("Rim lighting polar mask - power", Float) = 3
+ _Rim_Lighting3_Center_Eye_Fix("Enable center eye fix", Float) = 0
_OKLAB_Enabled("Enable OKLAB", Float) = 0.0
_OKLAB_Mask("Mask", 2D) = "white" {}
@@ -640,7 +644,6 @@ Shader "yum_food/tooner"
#include "tooner_lighting.cginc"
ENDCG
}
- /*
Pass {
Tags {
"RenderType"="Opaque"
@@ -720,7 +723,6 @@ Shader "yum_food/tooner"
#include "mochie_shadow_caster.cginc"
ENDCG
}
- */
}
CustomEditor "ToonerGUI"
}