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| author | yum <yum.food.vr@gmail.com> | 2024-10-23 17:50:51 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-10-23 17:50:51 -0700 |
| commit | 09aa66c9c13965105133ca000da4d2c37d455877 (patch) | |
| tree | c1d4a6d883be4c69eb2d9fd93083f8ab95c08728 /tooner.shader | |
| parent | 4eb21bddb139677268c9abd28e06e5f4dbe69f6e (diff) | |
Refine origin damping behavior, fix normals precision
1E-3 is much too coarse for normal calculation.
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader index bb9a65a..f6beeee 100644 --- a/tooner.shader +++ b/tooner.shader @@ -673,6 +673,7 @@ Shader "yum_food/tooner" _Gimmick_Gerstner_Water_h("Mean water depth", Float) = 10 _Gimmick_Gerstner_Water_g("Gravity", Float) = 9.8 _Gimmick_Gerstner_Water_Scale("Scale", Vector) = (1000, 1000, .1) + _Gimmick_Gerstner_Water_Origin_Damping_Direction("Origin damping direction", Float) = 1 } SubShader { |
