diff options
| author | yum <yum.food.vr@gmail.com> | 2024-10-01 12:24:10 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-10-01 12:24:10 -0700 |
| commit | 77653b614a7285092973f0599a7d50a63b6d099f (patch) | |
| tree | a521010f104f1c6294de7f2cb9a83c3a2ee3f0d6 /tooner.shader | |
| parent | 05ced295f10887c6b809ea43dab6cdd77e1fca8f (diff) | |
PBR overlays can now overwrite glitter
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader index ddfc5b1..eb42cdf 100644 --- a/tooner.shader +++ b/tooner.shader @@ -50,6 +50,7 @@ Shader "yum_food/tooner" _PBR_Overlay0_UV_Select("UV channel", Range(0,7)) = 0 _PBR_Overlay0_Sampler_Mode("Sampler mode", Range(0,1)) = 0 _PBR_Overlay0_Mip_Bias("Mip bias", Float) = 0.0 + _PBR_Overlay0_Mask_Glitter("Mask glitter", Float) = 0.0 _PBR_Overlay1_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay1_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) @@ -74,6 +75,7 @@ Shader "yum_food/tooner" _PBR_Overlay1_UV_Select("UV channel", Range(0,7)) = 0 _PBR_Overlay1_Sampler_Mode("Sampler mode", Range(0,1)) = 0 _PBR_Overlay1_Mip_Bias("Mip bias", Float) = 0.0 + _PBR_Overlay1_Mask_Glitter("Mask glitter", Float) = 0.0 _PBR_Overlay2_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay2_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) @@ -98,6 +100,7 @@ Shader "yum_food/tooner" _PBR_Overlay2_UV_Select("UV channel", Range(0,7)) = 0 _PBR_Overlay2_Sampler_Mode("Sampler mode", Range(0,1)) = 0 _PBR_Overlay2_Mip_Bias("Mip bias", Float) = 0.0 + _PBR_Overlay2_Mask_Glitter("Mask glitter", Float) = 0.0 _PBR_Overlay3_Enable("Enable PBR overlay", Float) = 0.0 _PBR_Overlay3_BaseColor("Base color", Color) = (0.8, 0.8, 0.8, 1) @@ -122,6 +125,7 @@ Shader "yum_food/tooner" _PBR_Overlay3_UV_Select("UV channel", Range(0,7)) = 0 _PBR_Overlay3_Sampler_Mode("Sampler mode", Range(0,1)) = 0 _PBR_Overlay3_Mip_Bias("Mip bias", Float) = 0.0 + _PBR_Overlay3_Mask_Glitter("Mask glitter", Float) = 0.0 _Decal0_Enable("Enable decal", Float) = 0.0 _Decal0_BaseColor("Base color", 2D) = "white" {} |
