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authoryum <yum.food.vr@gmail.com>2024-10-26 15:51:30 -0700
committeryum <yum.food.vr@gmail.com>2024-10-26 15:52:43 -0700
commit07b1aca3f096a520cbae1d4cca18692fc69d2944 (patch)
tree652dccb4daeb2c9c93153d902ede60169605d1ef /tooner.shader
parent94f37fa8dd94137a910df4ebc80f98db2d685f08 (diff)
Update cloning
Optimize cloning logic, and make each clone rotate independently of the others when the explosion effect is active.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader7
1 files changed, 5 insertions, 2 deletions
diff --git a/tooner.shader b/tooner.shader
index db54d6e..39f13ba 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -450,8 +450,11 @@ Shader "yum_food/tooner"
_Clones_Enabled("Enable clones", Float) = 0.0
_Clones_Count("Clones count", Range(0,16)) = 0.0
- _Clones_Dist_Cutoff("Clones distance cutoff", Float) = -1.0
- _Clones_dx("Clones dx", Range(0, 1)) = 1.0
+ _Clones_Dist_Cutoff("distance cutoff", Float) = -1.0
+ _Clones_dx("dx", Range(0, 10)) = 1.0
+ _Clones_dy("dy", Range(0, 10)) = 1.0
+ _Clones_dz("dz", Range(0, 10)) = 1.0
+ _Clones_Scale("scale", Vector) = (1, 1, 1, 1)
_UVScroll_Enabled("Enable UV scrolling", Float) = 0.0
_UVScroll_Mask("UV scroll mask", 2D) = "white"